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New Books in Technology

New Books in Technology

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This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field. Discover our 150+ channels and browse our 28,000+ episodes on our website: ⁠newbooksnetwork.com⁠ Subscribe to our free weekly Substack newsletter to get informative, engaging content straight to your inbox: ⁠https://newbooksnetwork.substack.com/⁠ Follow us on Instagram and Bluesky to learn about more our latest interviews: @newbooksnetwork Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technologyNew Books Network Politik & Regierungen
  • Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)
    Feb 20 2026
    PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari’s PONG through the lens of the company’s business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian’s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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    1 Std. und 15 Min.
  • David King Dunaway, "A Four-Eyed World: How Glasses Changed the Way We See" (Bloomsbury, 2026)
    Feb 19 2026
    Eyeglasses have become so commonplace we hardly think about them—unless we can’t find them. Yet glasses have been controversial throughout history. Roger Bacon pioneered using lenses to see and then spent a decade in a medieval prison for advocating that he could fix" God’s creations by improving our eyesight. Even today, people take off their glasses before having their picture taken, despite how necessary they are. A Four-Eyed World: How Glasses Changed the Way We See (Bloomsbury, 2026) is the first book to investigate the experience of wearing glasses and contacts and their role in culture. Dr. David King Dunaway encourages readers to take a look at how they literally see the world through what they wear. He explores everything from the history of deficient eyesight and how glasses are made to portrayals of those who wear glasses in media, the stigma surrounding them, and the future of augmented and virtual reality glasses, highlighting how glasses have shaped, and continue to shape, who we are. Interwoven is Dr. Dunaway’s own experience of spending a week without his glasses, which he has used since childhood, to see the world around him and his newfound appreciation for his visual aids. This is the story of how we see the world and how our ability to see things has evolved, ultimately asking: How have two cloudy, quarter-sized discs of crystal or glass originally riveted together become so essential to human existence? Shakespeare famously said eyes are windows to the soul, but what about people who see only by covering theirs with glasses? Readers will find out together through this fascinating and insightful cultural history of one of humanity’s greatest inventions. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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    39 Min.
  • W. Patrick McCray, "README: A Bookish History of Computing from Electronic Brains to Everything Machines" (MIT Press, 2025)
    Feb 19 2026
    In README: A Bookish History of Computing from Electronic Brains to Everything Machines (MIT Press, 2025), historian Dr. Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have: books. The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half-century after 1945. The book begins with a fundamental question: How does a new technology become well known and widespread? Dr. McCray answers this by using books as a window into significant moments in the history of computing, publishing, and American culture.README offers a literary history of computers and, more broadly, information technologies between World War II and the dot-com crash of the early 21st century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers. By offering a readable half-century of bookish history, README explains how computers became popular and pervasive. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
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    48 Min.
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