Folgen

  • The LBX Show #65 - Topgolf’s New CEO, Odyssey Manor, Arcade Updates, & more!
    Feb 23 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we discuss Amusement Expo momentum, immersive F&B bets in Vegas, a major leadership move at Topgolf, and a slate of arcades, kart tracks, and VR arenas opening, evolving, or closing. Adam Pratt shares new games that matter for barcades and FECs, and Chuck DeMonte lays out a practical marketing funnel to turn awareness into foot traffic.

    • Amusement Expo schedule and why education days matter
    • Odyssey Manor’s immersive cocktail design and repeat-visit hooks
    • Dave McKillips to Topgolf and what how a multi-attraction strategy could fix
    • Dartsee’s skills-first darts mode for progression and retention
    • VR franchise growth vs footprint, content cadence and claims
    • Pizza-arcade hybrids competing on value and redemption
    • Active-play FECs challenging classic all-in-one models
    • Andretti and K1 Speed’s karting-led event strategies
    • Japanese-style arcade fit for Torrance demographics
    • Perfect Pour Pabst Edition for bar venues
    • Stern’s Pokémon pinball as a cross-generation magnet
    • Simple marketing funnel: awareness to loyalty with clear metrics

    Visit LBXCollective.com and sign up to receive the Stinger Report, Entertainment Social Arena, and Virtual Arena newsletters.

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    1 Std. und 10 Min.
  • Entertainment Social Arena #15 - Social Entertainment's Galloping Growth
    Feb 19 2026

    The evolving landscape of social entertainment is significantly reshaping the amusement industry, as evidenced by EAG 2026 in London, where a record number of exhibitors showcased products blending amusement with immersive social experiences. Key trends include the integration of competitive socializing venues with traditional amusement offerings, exemplified by innovations from SEGA Amusement International, GameVolt, and newcomers like Battleup and TRIOTECH. The event highlighted a surge in gamified activities such as mini golf, shuffleboard, shooting galleries, and AR-based games, reflecting a shift towards highly social, shareable experiences. Additionally, the rise of frictionless payment systems and service robots signals technological advancements supporting this trend. The industry’s recognition of social entertainment as a crucial growth area is further emphasized by upcoming US trade discussions, including a keynote on “Social Entertainment: Amusements Competitive Edge” at AEI 2026. This convergence signifies a strategic move for investor focus, as traditional amusement operators increasingly embrace social-driven revenue streams amid a competitive global market.

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    17 Min.
  • Sound Off #110 - Leader Shake-Ups, iQIYI Land, Vitruvian VR & More!
    Feb 17 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we discuss how leadership changes ripple across our industry as CFOs step into CEO roles, raising questions about vision, risk, and long-term brand health. We weigh Disney’s shift, Six Flags’ policy pivots, VR’s LBE momentum, and the transmedia race between Netflix Houses and iQIYI Land.

    • CFO-to-CEO executive shakeups and brand risk
    • Disney leadership change, parks strategy, pricing reform
    • CEC’s CIO transition and operational tech alignment
    • Moonshot closure and competitive socializing lessons
    • Rent pressure, relocations, and Kung Fu Saloon
    • Regional park closures, debt load, and safety fallout
    • Expansion announcements, branding notes, and logos
    • LBE VR content trends, mini-games, and motion platforms
    • Distribution, licensing, and keeping libraries fresh
    • Funding flows to LBX and investor sentiment
    • AR and MR feasibility vs marketing claims
    • Six Flags online arcade and POV recording policy
    • Cashless operations and guest friction
    • IP crossovers: Bomberman, Pokémon pinball, Lego tie-ins
    • Sega’s physical footprint rumors and positioning
    • Netflix Houses vs iQIYI Land modularity and scale
    • Investor reports, best practice, and trade show plans


    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    1 Std. und 12 Min.
  • The Stinger Report #1261 - Europe Amusement Race
    Feb 17 2026

    The start of 2026 has already delivered significant insights into the amusement and social entertainment markets, with the UK’s EAG 2026 standing out as a key indicator of emerging trends. The event showcased record-breaking exhibitor participation, highlighting innovations in amusement, VR, and gamified social platforms, including motorbike gaming and interactive shuffleboard. Notably, social entertainment sectors like augmented and projection-based experiences gained momentum, driven by companies such as 501 Fun, Game Volt, and Battleup. The show also underscored the importance of venue operations amid ongoing industry consolidation, with major players like Bandai Namco and Raw Thrills unveiling new titles. Meanwhile, music gaming experienced a resurgence, exemplified by Electrocoin’s debut of the ‘Dance Dance Revolution World’ in Europe. The event's evolving landscape reflects a shift toward immersive, social, and technologically advanced attractions, amid increasing international competition and logistical challenges, setting the stage for a pivotal year ahead in the global amusement industry.

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    17 Min.
  • The LBX Show #64 - Guest Gab w/Randy White on authenticity & more!
    Feb 16 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we track how adult-focused, social, and authentic experiences are reshaping location-based entertainment, with Randy White from White Hutchinson sharing new data on spending, time use, and shifting tastes. Open & Shut with Kevin Williams maps the freshest openings, risky bets, and quiet closures across the U.S., Europe, Japan, and China.

    • birth decline and the shrinking kids market
    • educated households changing spending patterns
    • live events up, community venue time down
    • social games plus F&B beating attraction-only models
    • programming and seasonality driving repeat visits
    • alcohol moderation and the rise of zero-proof
    • food adventures as a core draw
    • authenticity over IP skins in guest choice
    • Taito, Genda, Round1, and Toca Social updates
    • space efficiency, dwell time, and revenue per square foot
    • mixed-attraction venues as the competitive edge
    • what fails fast: empty space and weak F&B

    Sign up for Randy’s Leisure eNewsletter at whitehutchinson.com
    Sign up for our LBX Collective newsletters at lbxcollective.com


    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    1 Std. und 16 Min.
  • The Stinger Report #1260 - Consumer VR Reboot!
    Feb 12 2026

    The consumer VR market faces significant headwinds amid major industry shifts, with declining headset sales and strategic retreats from key players. Valve’s unveiling of the ‘Steam Frame’ signals a high-end PC VR resurgence, emphasizing streamed infrastructure and extensive ecosystem support, potentially marking a last-ditch effort for mainstream adoption. Conversely, Meta’s scaled-back investment, staff cuts, and closure of Horizon for Business reflect a reassessment of VR’s commercial viability, shifting focus toward AI and AR smart glasses. Apple’s Vision Pro underwhelmed with disappointing sales and a scaled-down future roadmap, highlighting the challenges of premium headsets in capturing mass interest. Sony and Panasonic have also reduced VR commitments, signaling a broader industry retrenchment. Despite these setbacks, immersive enterprise and location-based XR applications offer a more promising avenue for growth, suggesting that while consumer VR’s mainstream prospects wane, the XR ecosystem’s commercial and enterprise sectors could drive future value for investors.

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    15 Min.
  • The Stinger Report #1259 - Entertainment Sector Starts at a Gallop!
    Feb 10 2026

    The opening of 2026 signals a turbulent yet dynamic year for the entertainment investment landscape, marked by major M&A activity, strategic restructuring, and technological innovation. Notably, Netflix’s $82.7 billion acquisition of Warner Bros. Discovery is expected to reshape content IP management and theme park strategies, exemplified by Warner’s rebranding efforts and legacy IP implications. Meanwhile, Netflix’s pivot into gaming and transmedia, exemplified by its acquisition of Ready Player Me, highlights a broader industry shift toward immersive, multi-platform experiences. China’s iQIYI launched ‘iQIYI LAND,’ echoing Western trends of integrating IP into immersive theme parks, while Sony’s recent IP acquisitions and venue closures reveal the volatility in the theme park and LBE sectors. The XR landscape remains vibrant, with innovations in mixed reality, headset technology, and neural interface advances showcased at UnitedXR Europe, but market unrest persists amid venue closures and financial challenges. Overall, 2026 promises significant restructuring, strategic M&A, and technological breakthroughs, shaping the future of entertainment investments.

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    20 Min.
  • Sound Off #109 - Inflection Point For LBE, Exec Leadership Resets, and more!
    Feb 10 2026

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we examine the inflection point in location-based entertainment, from Disney’s leadership reset to retail game declines, and why competitive socializing and IP-led experiences are setting the pace.

    • Disney’s CEO transition and creative leadership realignment
    • Videogame retail collapse as demand shifts to experiences
    • Chuck E. Cheese leadership change and experience versus finance background
    • Topgolf’s sim bay model and UAE flagship signals
    • Genda’s consolidation into focused umbrellas
    • Taito’s 55-year milestone amid rising competition
    • Dave & Buster’s Super Bowl promo via Fever and brand clarity risk
    • Boxpark’s identity gap and programming mismatch
    • Dine-in cinema closures versus cinetainment growth
    • Grand Prix Las Vegas as a transmedia blueprint
    • Sally dark rides, Zero Latency’s Jumanji, and IP strategy
    • Retro arcade IP on Apple and industry missed value
    • Upcoming Amusement Expo and AWE LBE XR sessions

    Subscribe and visit LBX Collective for more!

    Mehr anzeigen Weniger anzeigen
    1 Std. und 4 Min.