🎮 How to build playables that actually convert by Matej Lancaric Titelbild

🎮 How to build playables that actually convert by Matej Lancaric

🎮 How to build playables that actually convert by Matej Lancaric

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I also built a playable during the recording! Playables are no longer optional. If you're running on AppLovin, Unity, ironSource, or any SDK network and you don’t have playables, you’re leaving scale on the table.

https://playablemaker.com/25gamers/ build your playables now!


In this solo episode, I break down:

• Why top games produce 60 playables per month

• The real playable testing structure

• Why “just wrapping your tutorial” doesn’t work

• Template strategy vs gameplay fidelity

• How to iterate instead of building from scratch every time

• And I built a playable live on camera


This episode is a teaser for the upcoming Playable Bible.


If you want to scale outside Meta/Google/TikTok in 2026, this is mandatory.


🧠 Key Takeaway


Playables are not a creative asset. They are a system these days. If you build one playable and stop, you lose. If you build a pipeline that outputs 5+ per month, you scale.

Recent playable trends: https://open.substack.com/pub/lancaric/p/playable-ads-trends-in-mobile-games-127?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true



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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters

00:00 – Why Playables Are Mandatory in 2026

02:20 – The Shift to SDK Networks (AppLovin, Unity, etc.)

05:00 – Why Longer Ad Units Convert Better

07:30 – Build Playables as a System, Not One-Offs

10:00 – What’s Working Now (4X, Merge, 3x3, Gates)

13:00 – Templates vs Real Gameplay Debate

16:00 – Anatomy of a Converting Playable

19:00 – Testing Structure (Video + Playable Combinations)

22:30 – Iteration Framework & Monthly Cadence

25:00 – Case Study: 3x3 Puzzle That Scaled

27:30 – Building a Playable Live (Quick Walkthrough)

29:00 – Final Advice + Playable Bible Teaser

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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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