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Hell on Earth

Hell on Earth

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You are listening to Vacation in the Dungeon the podcast with your host(s) Charlton smit and Muhammed Tahir.

In this episode of Vacation in the Dungeon the Podcast we discuss: Doom Eternal and Texas. Sit back relax and lets get the adventure started

Segment 1: Texas

the crazy Texas sun across endless highways open skies, and a quiet suburb just north of Dallas, where a group of developers at ID Software was quietly working on one of the most unique and interesting games in modern history, Doom Eternal. Texas isn’t just barbecue rodeos and cowboy hats, it’s a state with big energy, a bold personality, and a sense of scale that somehow gets baked into everything created there including video games. Doom Eternal doesn’t hold back, and in a lot of ways, that’s very Texan fast, chaotic, unapologetic, and larger-than-life. Texas has this fascinating mix of tech, creativity, and ambition, a place where creativity meets tradition and where people are encouraged to push boundaries and dream big. There’s a certain vibe you can feel if you walk through the area: studios humming with energy, conventions full of people sharing ideas, and a community that thrives on creating something unforgettable. It’s no wonder that a game like Doom Eternal, with its massive scale, ruthless combat, and pounding soundtrack, could be born here. A place so calm and ordinary on the surface giving rise to a game so intense and explosive. So, next time you’re going through armies of demons, tearing across alien landscapes, or just listening to the soundtrack and feeling your heart race, remember that it all started in Texas, a state that doesn’t do anything halfway, where imagination meets grit, and where bold ideas don’t just survive, they thrive.

Segment 2: Crossover

DOOM is one of the most intense, loud, adrenaline-fueled shooters ever made. It throws you into a nonstop battle where demons flood every corridor and your only answer is overwhelming firepower and pure aggression. The gameplay moves like a rhythm you’re constantly dashing, jumping, chainsawing, glory killing, and flame-belching to keep your health, ammo, and armor flowing. The Doom Slayer doesn’t speak, doesn’t hesitate, and doesn’t negotiate. He walks into every arena like something the demons should have stayed away from. DOOM doesn’t just want you to win it wants you to dominate. And between the iconic weapons, the fast-paced combat, and the heavy metal soundtrack that practically screams in your chest, it turns every encounter into its own heart-pounding, chaotic highlight reel.


Despite its hellish landscapes and apocalyptic energy, DOOM was actually created in a very real and very normal place: Mesquite, Texas. id Software, the studio behind DOOM, worked out of a regular office building in a quiet suburb just outside Dallas. No flaming pits, no demon portals, just Texas heat, pickup trucks, and good barbecue down the street. It’s funny to think that a game known for ripping demons in half was born in an environment where someone could look out the window and see a calm parking lot shimmering in 100-degree sunlight. But maybe that heat was all the inspiration they needed. Texas summers alone could convince anyone that Hell is real. Mesquite became the unexpected birthplace of one of gaming’s loudest revolutions, proving you don’t need fire and brimstone outside your window to create it on a screen.

Segment 3: doom eternal

Today we’re jumping straight into the loud, brutal, heavy-metal madness that is DOOM Eternal. If you’ve never played it, imagine being thrown into the most aggressive rock concert of your life while every single person there is a demon, and the only instrument you have is a Super Shotgun with a built-in meat hook. DOOM Eternal isn’t just about shooting things it’s like a rhythm game made...

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