• Resident Evil’s Creepiest Trick Is Hiding In Plain Sight
    May 2 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/resident-evils-creepiest-trick-is-hiding-in-plain-sight.
    Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #resident-evil, #lighting, #video-game-development, #computer-graphics, #cgi, #video-games, #hackernoon-top-story, and more.

    This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com.

    Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.

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    8 Min.
  • AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming
    May 1 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/av-access-introduces-idock-b23-an-elite-8k-triple-monitor-kvm-docking-station-built-for-gaming.
    AV Access announces the launch of the iDock B23, an 8K triple-monitor KVM switch integrated with a 12-in-1 docking station. Designed to match the pace of compet
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gamingwire, #press-release, #online-gaming, #blockchain-gaming, #future-of-gaming, #gamification, #good-company, and more.

    This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

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    6 Min.
  • Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science
    Apr 25 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/meet-the-writer-hacker-noons-contributor-meisa-chen-on-exploring-game-science.
    Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #meet-the-writer, #gaming, #video-games, #women-in-tech, #tech-writing, #game-tech, #game-science, and more.

    This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com.

    Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.

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    4 Min.
  • The Problem With Wplace and the Case for Inviolable Artworks
    Apr 23 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/the-problem-with-wplace-and-the-case-for-inviolable-artworks.
    Why does Wplace struggle where r/place succeeded? See why Wplace moderation is doomed and how Pixart.world finally solves the griefing dilemma.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #pixel-art, #webgame, #gaming, #product-launch, #web-development, #webdev, #product-design, #game-design, and more.

    This story was written by: @quyhoang. Learn more about this writer by checking @quyhoang's about page, and for more stories, please visit hackernoon.com.

    TL;DR: Collaborative pixel art shouldn't feel like an endless chore of fixing vandalism, nor should it require a team of moderators constantly scrutinizing every corner of the map just to keep it clean. I built Pixart.world to solve these systemic flaws. By making artworks inviolable, we’ve created a safe space where you can focus on creating, not defending, and completely removed the need for excessive micro-moderation.

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    10 Min.
  • The Skeleton Modifier 3D: Its Design, Plus More
    Feb 16 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/the-skeleton-modifier-3d-its-design-plus-more.
    In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #game-development, #skeleton-modifier, #skeleton-design, #video-game-design, #character-design, #gaming-character-development, and more.

    This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com.

    In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.

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    8 Min.
  • How Roblox Turns Play Into Learning
    Jan 30 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning.
    Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more.

    This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page, and for more stories, please visit hackernoon.com.

    Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.

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    4 Min.
  • Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More
    Jan 25 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more.
    This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type.
    Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support, and more.

    This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com.

    Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.

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    17 Min.