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Game Design Deep Dive

Game Design Deep Dive

Von: Dan Bullock
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Dan Bullock interviews game designers with a focus on the challenges of historical board game design.

© 2025 Game Design Deep Dive
  • Interview with Brian Asklev
    May 5 2025

    Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges of playtesting multiplayer games.

    Outro music: Sons of Kemet "The Hour of Judgement"

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    57 Min.
  • Interview with Pako Gradaille
    Mar 7 2025

    Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more.

    https://gamefound.com/en/projects/saltandpepper/habemus-papam

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    1 Std.
  • Interview with Joe Schmidt
    Nov 27 2024

    SEASON FINALE: We welcome designer and developer Joe Schmidt to discuss In the Shadows: Resistance in France 1943-1944 (a game we designed together), his Levy & Campaign game Henry, solitaire design for Gunnar Holmback's Weimar Republic (GMT), and his development work on the forthcoming game Hellraisers from Wehrlegig.

    Outro music: "Help Save the Youth of America" - Billy Bragg

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    1 Std. und 3 Min.

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