Episode 40: The Ten Touch Journey: How to Design Enjoyable Sequences Titelbild

Episode 40: The Ten Touch Journey: How to Design Enjoyable Sequences

Episode 40: The Ten Touch Journey: How to Design Enjoyable Sequences

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Most lines at amusement parks are lousy. Boring. Hot. Tired.

You shuffle forward. Check your phone. Shuffle again. Maybe there's a TV mounted on the wall playing trivia questions from 2015. Someone's eating nachos that smell like regret.

You're not waiting for the experience. You're waiting to get through the experience of waiting.

The Imagineers designing Star Wars: Rise of the Resistance wanted to do things differently.

You enter the queue at Disney's Hollywood Studios. Galaxy's Edge.

Within seconds, you're not in Florida anymore.

You're inside a hidden Resistance base on the planet Batuu. Stone walls. Starfighters overhead. The hum of machinery.

A hologram flickers to life. Rey. BB-8. They're briefing you. You've been recruited. This is happening.

You board a transport ship. The doors close. The floor vibrates. You're lifting off.

And then everything goes wrong.

The First Order intercepts you. Alarms blare. The transport shakes. The doors open...and you're standing inside a massive Star Destroyer.

Floor-to-ceiling windows. TIE fighters flying past. Stormtroopers marching in formation. Officers barking orders.

Kylo Ren's voice echoes through the corridors: "I know you're here."

You haven't even gotten on the "ride" yet.

You've been in line for 20 minutes. But you're not thinking about wait times.

You're thinking: "How do we escape?"

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