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Dev to Dev

Dev to Dev

Von: Alex Sulman
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Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the many folks whose work shapes the games we play.

Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight.

Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft.

Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood.

Find the Podcast at:

  • Patreon: DevToDevPodcast
  • Instagram: @devto.devpodcast
  • Bluesky: @devtodevpodcast.bsky.social‬
  • YouTube: @DevToDevPodcast


…and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to:

  • DevToDevPodcast@Gmail.com
2026 Alex Sulman
Erfolg im Beruf Science Fiction Ökonomie
  • Dev to Dev S02 E12 - Tom Miles
    May 3 2026

    Hey everyone, really happy to share this one! Tom Miles is someone I've worked with closely, and honestly, doing this conversation made me realise how much of his story I'd never properly heard.

    Tom grew up in the middle of nowhere in Norfolk, fell in love with games through a brother's Spectrum, spent years trying to get into an industry that kept not quite opening the door, and then spent 18 years at Creative Assembly building everything from weather systems to multiplayer backends once it finally did. He's the engineer who'd always say "anything is possible" in a meeting, which, trust me, you want to hear from your engineer.

    Highlights:

    • How typing game listings into a ZX Spectrum as a nine-year-old set everything in motion
    • Why he nearly became a musician instead (and still might have wanted to)
    • Building the entire UI for Rome: Total War as a junior — solo
    • What eventually pushed him out of Creative Assembly after 18 years
    • Why being a generalist felt like a weakness for years, and how it turned out to be the thing
    • His competitive Pokemon TCG habit (yes, seriously — tournaments in France and everything)
    • Why his current role at Antstream feels like the job he's always been suited for

    This one's warm, funny, and a bit honest about the messy middle of a long career. Go give it a listen.

    Find the Podcast at:
    • Spotify
    • Patreon
    • ⁠RSS⁠
    • ⁠Instagram⁠
    • ⁠Bluesky⁠
    • ⁠YouTube⁠
    • ⁠Blog⁠
    • Email: DevToDevPodcast@Gmail.com
    Find Tom At:
    • https://www.linkedin.com/in/tom-miles-99031b31/
    • @pokedaduk.bsky.social — Bluesky

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    1 Std. und 4 Min.
  • Dev to Dev S02 E11 - Gonza do Campo
    May 2 2026

    SORRY FOR THE DELAY!!! There was an issue with the RSS distributor that I have not been able to resolve. Normal service will resume on Monday (hopefully!)

    This next episode of Dev to Dev was such a good one! Gonza do Campo grew up in Patagonia playing Atari clones, then spent a decade managing factory logistics, and is now a Principal Producer at 2K in Valencia. The journey between those two points is genuinely worth hearing.

    What strikes me most about Gonza's story is how every part of his background that looked like a disadvantage turned out to be exactly what he needed. The Agile and Kanban frameworks that run game production? They came out of Japanese manufacturing, the exact world Gonza spent his first career embedded in. The younger producers who came to him for advice weren't looking for someone with more game credits. They were looking for someone who'd been through harder things. He'd spent years feeling behind. He was actually ahead.

    There's also a really honest thread in here about imposter syndrome, ego, and what it actually takes to lead well. Gonza talks about it with wonderful maturity, and it connects directly to how he thinks about production. Worth the listen for that alone.

    Highlights:

    • Grew up in Patagonia where games were rare, expensive, and mostly clones — his first original game was Metal Gear Solid 4
    • Pivoted to games at 30, studied at night while working full-time with a family
    • Worked his way in through a non-games role, then knocked on the studio door until they let him through
    • Spent years across outsourcing, indie studios, and Netflix game projects before landing at 2K
    • Candid about imposter syndrome, therapy, and the ongoing work of leaving ego out of leadership
    • Recently relocated from Argentina to Valencia with his family

    Go give it a listen — Gonza tells it better than I can summarise it.

    Find the Podcast at:
    • Spotify
    • Patreon
    • ⁠RSS⁠
    • ⁠Instagram⁠
    • ⁠Bluesky⁠
    • ⁠YouTube⁠
    • ⁠Blog⁠
    • Email: DevToDevPodcast@Gmail.com
    Find Gonza At:
    • https://www.linkedin.com/in/gonzalodoc/
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    1 Std. und 1 Min.
  • Dev to Dev S02 E10 - Andy Roberts
    Apr 19 2026

    In the next episode of Dev to Dev - the podcast about everyday videogame developers and why they do what they do every day - Andy Roberts explores his journey into game development. In some ways this one feels a little like a time capsule from a very different era of the industry - one where curiosity and persistence had to do a lot more of the heavy lifting - but the lessons learned and the insight given is just as valuable today as it was then.

    We talk about how Andy’s early interest in creativity led him into early digital art and programming, not because he set out to make games, but because it was the only way he could actually play them. That thread - making things happen when they don’t exist - is something that runs through his entire career.

    What really stood out to me was how much of Andy’s growth came from proximity to talented people. Sitting in rooms, listening, absorbing, and gradually finding his voice. It’s a great reminder that you don’t have to have all the answers, you just need to stay open and engaged long enough to learn them.

    There’s also a lot here about ego, collaboration, and the reality of working in teams. The idea that design isn’t about owning ideas, but about shaping them, is something I think a lot of people struggle with early on.

    And finally, there’s that sense that being a game developer isn’t really a job you switch on and off - it’s just part of how you think. That constant analysis, curiosity, and drive to create doesn’t really go away.

    Highlights
    • Creativity as a necessity, not a luxury, in early game development
    • Breaking into the industry before clear career paths existed
    • Learning design through observation and collaboration
    • The importance of managing ego in creative teams
    • Adapting to different projects, constraints, and technologies
    • Balancing being an introvert in a role that requires you to be outgoing
    Find the Podcast at:
    • Spotify
    • Patreon
    • ⁠RSS⁠
    • ⁠Instagram⁠
    • ⁠Bluesky⁠
    • ⁠YouTube⁠
    • ⁠Blog⁠
    • Email: DevToDevPodcast@Gmail.com
    Find Andy At:
    • https://www.linkedin.com/in/andy-roberts-7a60222/
    • And his Company: https://www.thalamusdigital.co.uk/

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    1 Std. und 23 Min.
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