Deus Ex Machina - Examples from Cinema and ways to do it right Titelbild

Deus Ex Machina - Examples from Cinema and ways to do it right

Deus Ex Machina - Examples from Cinema and ways to do it right

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In the first episode of Creative Contraband, we meet host Danny Barrett to tackle a problem every long-form storyteller faces: How do you keep a story coherent over months or years without resorting to convenient miracles or last-minute fixes?


Today we explore the quiet mechanics behind great storytelling: Chekhov’s gun, Foreshadowing and the fine line between setup and Deus Ex Machina.

You’ll learn how to plant narrative seeds early and make your players think you are a DnD mastermind.


Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:

Worldsmith: http://session0studios.com/worldsmith

Roll and Play Press:http://session0studios.com/rollandplay

Phantasm Studios: https://session0studios.com/fantasms

Monument Studios: session0studios.com/monumentstudios

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