Deep Dive Into the Vengeance A to Z: Is it Still Skippable?
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00:01 – Cold open, show start, server sound-off, introductions 04:10 – Why revisit the Vengeance now: adoption rates and shifting player access 08:05 – Vengeance Is Mine event explained: rotating content and spend scoring 12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS 16:30 – Blueprint grind reality: milestone math and long-term timelines 20:10 – Outpost Plunder as an alternate sourcing path 24:05 – Plunder cooldown mechanics and bulk-purchase optimization 28:05 – Parts sourcing overview: Cold Directive and Arena combat events 32:10 – Efficiency research, Dauntless synergy, refits, and real cost math 36:10 – When Vengeance becomes viable vs maxed G6 epics 40:40 – Power curve discussion: G6 → G7 transition and design intent 44:05 – Ops progression realities: do you need Vengeance to reach 73? 47:05 – Outposts and elite outposts: why ship count now matters more 50:05 – Project Dreadnought, refit currencies, and leaderboard pressure 53:35 – Monetization vs grind paths: accessibility and fairness debate 56:30 – Crewing overview: most common G7 and Breen crews 01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs 01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity 01:08:30 – Practical sourcing advice for low-spend and free-to-play players 01:12:30 – Strategic ship planning: avoiding redundant G6 builds 01:16:30 – Elite outpost punching strategies with mixed fleets 01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance 01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision 01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion
