Cepheus Protocol HQ - July 5th #57
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This episode dives deep into the latest co-op build update following the public Steam release, highlighting player feedback and major development milestones. The team unveils a fully functioning server browser with admin tools, a kick/ban system, and password-protected lobbies. A revamped operator progression system lets players build custom heroes with distinct loadouts, level them up, and assign them specialized roles like SMG or long-range support. The crew showcases backend updates enabling multiple operator profiles, a UI overhaul in progress, and early work on future attribute and ability systems.
Also featured:
A walkthrough of the new Half Moon Bay map, designed with strategic fallback zones and dynamic base clearing
Planned operator specialization by weapon category
The upcoming implementation of operator abilities, stat customization, and passive bonuses
UI reworks to streamline on-screen information and improve RTS/TPS coordination
Sneak peeks at incoming attachments, operator cosmetics, and the operator weapon roster
Design insights into map verticality, zone control, and future airstrike mechanics
Finally, the Q&A covers player ideas on zone retaking, operator perks, and a long-term vision for modding support post-campaign.
Whether you're an RTS strategist or a ground-level operator fan, this episode gives a comprehensive look at the evolving systems and the roadmap ahead.
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