Wrath Titelbild

Wrath

A LitRPG Dungeon Core Adventure (Dinosaur Dungeon, Book 1)

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Wrath

Von: Alex Raizman
Gesprochen von: Annie Ellicott, Jeff Hays
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Über diesen Titel

When dungeon delvers and dinosaurs clash, who can survive?

Newborn Dungeon Cores must choose what entity they help contain, and that choice determines what monsters they are able to summon. After being executed for crimes forgotten in death, Tira is given the chance to make that choice. Tira chose Acekorah, the Primeval Terror, a being so dangerous few cores will risk trying to contain it.

The danger wasn’t important. Tira remembers dying. If containing Acekorah means Tira will face greater danger, that’s a risk worth taking, because the Primeval Terror walked the world long before the races of Man roamed the earth, and Cores bound to him are able to summon beings from beyond the veil of time.

Now, forged in the fires of Tira's wrath, the dinosaurs will walk the world anew.

©2020 Alex Raizman (P)2021 Alex Raizman
Epic Fantasy Fantasy Paranormal & Urban Fantasy Zeitgenössische Fantasy

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I am pleasantly surprised by this book. It is good though I personally started to skip parts of the climax for this book. This still leaves a good 16 hours of great story and enjoyable listening.

Interesting

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good audiobook. Love raptor's and the general setting and the world is also wonderful.

good stuff

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Die Geschichte ist durchweg hörenswert und bietet vieles, was man aus anderen ähnlichen Werken lieben gelernt hat. Dennoch ist das mittlere Drittel der schwächste Teil des Werkes. Ohne viel vorne Weg zunehmen, gibt es eine Gruppe von Abenteurern, die sich in diesem speziellen Abschnitt des Buchs öfters unter der schützenden Hand des Autors ausruhen darf. Dies kommt meiner Meinung zu häufig direkt hintereinander vor und macht das Hören für 3 bis 4 Stunden sehr zäh.
Außerhalb davon ist es ein Fest für Dinosaurier-Fans, egal ob es nun Jurassic Park oder ein Land vor unserer Zeit ist. Die Sprechenden finden eine sehr angenehme Tonlage und hauchen gemeinsam der Geschichte leben ein.
Wenn man sich also mit ein wenig Geduld und "Plotarmortoleranz" der Geschichte nähert ist es wirklich interessante Reise auf die uns der Autor mitnimmt.

Zarter Beginn, zäh in der Mitte, saftiger Abgang

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Normally i don't write reviews but to this book the only reviews with text was a one star reviews and that stopped me like six times to buy this book, and now i regret it because its good. The stile is compareble to the Bone Dungeon, with a tad more infos to the mobs. So if you enjoyed the stile of that series you are right with this one (in my opinion).

The whole story is quite standard for a Dungeon Core Novel, with doesn't mean it's bad or not interesting, the idea with the entities, that are contained in the Dungeons is a nice one.
The only thing that bugged me was the power scale of the last event. That costs one star for story nearly two.

!!! STRONG SPOILER !!!
if a Dragon is that powerful, that everyone is frightened about them, it makes no sense, that a copper dungeon can defeat two, and one of those was an overpowered one.
Equally it just makes no sense, that one Gold Adventure on a copper tier mount just wipes the floor with "possible the strongest Dragon of (i dont remenber, the century or something?)"
If the other dungeons where Silver or Gold like they said, at the end, their Bosses would have been stronger than the prince, so they should have been able to beat the dragons.
This encounter should have been in the second or even third book there it would have made much more sense (powerwise).

Equally it makes no sense for the evil kingdom to locate eight super strong dragonlairs at their border it's not like the dragons will think (oh I'm lovated in this kingdom so i will only attack their Cities and eat their people) nope they will attack all around them. (maybe this will be explained in the second book)

Quite Good

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The title and the description make no sense in context to the actual story. I went into the story looking forward to a dungeon core story where the dungeon can actually be mean, aggressiv and really deadly.
Instead we have the cookie cutter dungeon core story everybody already knows with a dungeon that has to be nice to it's delvers and with one delver party that survives certain death again and again just because the listener/reader is supposed to like them.
This "special" delver party is my main gripe, I really dislike that these exist in nearly every dungeon core story, but they're especially annoying in this story. Their introduction was alright, they managed to survive the 1st floor, flee from the boss and then come back later with information and much more training to win against the boss. But then they're the 1st party to go into the 2nd floor, so without any information and no special training they manage to survive the whole floor including the boss even though they should have died on that floor at least 3 times before even meeting the boss monster. That boss mob should've been in a whole different league that all other mobs on that floor because of a special trait of the dungeon, but everyone somehow survives that too and that was the moment the story died in my eyes.
It felt as if the author made a 180 in the middle of the story because at the beginning ppl died when they should've died, but later on more and more ppl survived situations that should've killed them. In the run of the 2nd floor I mentioned above they had some ppl that had live threatning injuries after nearly every fight but somehow they always got healed in the last second. That's bad writing.

in one word: disappointing

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