Virtual Reality and Augmented Reality Safety Rules Titelbild

Virtual Reality and Augmented Reality Safety Rules

Reinhören
Dieses Angebot sichern 0,00 € - kostenlos hören
Das Angebot endet am 29. Januar 2026 23:59 Uhr. Es gelten die Audible Nutzungsbedingungen.
Prime Logo Bist du Amazon Prime-Mitglied?
Audible 60 Tage kostenlos testen
Für die ersten drei Monate erhältst du die Audible-Mitgliedschaft für nur 0,99 € pro Monat.
Pro Monat bekommst du ein Guthaben für einen beliebigen Titel aus unserem gesamten Premium-Angebot. Dieser bleibt für immer in deiner Bibliothek.
Höre tausende enthaltene Hörbücher, Audible-Originale, Podcasts und vieles mehr.
Pausiere oder kündige dein Abo monatlich.
Aktiviere das kostenlose Probeabo mit der Option, monatlich flexibel zu pausieren oder zu kündigen.
Nach dem Probemonat bekommst du eine vielfältige Auswahl an Hörbüchern, Kinderhörspielen und Original Podcasts für 9,95 € pro Monat.
Wähle monatlich einen Titel aus dem Gesamtkatalog und behalte ihn.

Virtual Reality and Augmented Reality Safety Rules

Von: Mohammed Azzam
Gesprochen von: Kelly Cleckler
Dieses Angebot sichern 0,00 € - kostenlos hören

9,95 €/Monat nach 3 Monaten. Das Angebot endet am 29. Januar 2026 23:59 Uhr. Monatlich kündbar.

9,95 € pro Monat nach 30 Tagen. Monatlich kündbar.

Für 4,95 € kaufen

Für 4,95 € kaufen

Nur 0,99 € pro Monat für die ersten 3 Monate

Danach 9.95 € pro Monat. Bedingungen gelten.

Über diesen Titel

Can you, virtual reality user or augmented reality user play your favorite game after drinking a large bottle of tequila? This audiobook discusses the golden safety rules for you as a virtual reality or augmented reality user from best practice point of view not from manufacturing point of view! It tells you what those virtual reality or augmented reality companies won't tell you or they will lose money if they told you! But someone must tell you! If you are interested, you may continue reading:

To keep this audiobook as simple as possible we will adopt the Hollywood style version of virtual reality and augmented reality that's to say we will discuss those golden safety rules as a Hollywood director would discuss them in a documentary movie for the sake of simplicity only, we will talk here about virtual reality games and augmented reality games only for sake of simplicity too leaving virtual reality media or augmented reality media a side as those can only be judged right if content has been watched! The previously mentioned virtual reality media means movies or sports etc. while augmented reality media means press or books etc.

This book adopts best practice point of view and discusses how it conflicts with software engineering point of view or in other words Manufacturing point of view, actually this audiobook is about “Virtual Reality and Augmented Reality Timeline Theory” which is a social theory this book adopts, don't worry this book is as simple as watching a movie, so we will start in the next section by a Hollywood style definition for both virtual reality and augmented reality, but they are true definitions.

This book introduces a social theory called “Humanity Timeline Theory” in part two: let's consider an LCD, yes that LCD you use at home to watch your favorite programs and serials! Let's look at what it consists of? It's made of a screen which is glass, glass is made of sand. Also, it is made of some chips which are made of silicon, silicon is sand. Your LCD includes some printed circuits that's made of copper and plastic, plastic is a polymer that's made of oil. This concludes that the main raw material that your LCD is made of are: sand, copper, oil, and may be some gold!
Don't you think that this raw material isn't there on earth since the stone age?

Yes, those raw material used to make your own LCD particularly were on Earth since the stone age, so why that stone age man couldn't make himself an LCD or did he make himself an LCD, but we don't know? This audiobook answers this question. If you are interested, you may start reading part two.

©2018 Mohammed Azzam (P)2019 Mohammed Azzam
Popularkultur Sozialwissenschaften Zukunftsstudien
Alle Sterne
Am relevantesten
The 'story' the author is trying to tell, about Augmented and Virtual Reality, is full of disconnected metaphors and examples, and the messages repetitive and supported only by personal assumptions. The occasional jokes miss their mark completely, which isn't helped by the monotone and nearly robotic style of the narrator.
The only good part is that a mere 33 minutes of my time were wasted on what I consider an essay, rather than a book.

Incomprehensible!

Ein Fehler ist aufgetreten. Bitte versuche es in ein paar Minuten noch einmal.