'We are different ages, genders, tribes, tongues, and traditions...but tonight we all SLAY.'
Black Panther meets Ready Player One.
A fierce teen game developer battles a real-life troll intent on ruining the Black Panther-inspired video game she created and the safe community it represents for black gamers.
By day, 17-year-old Kiera Johnson is a college student and one of the only black kids at Jefferson Academy. By night, she joins hundreds of thousands of black gamers who duel worldwide in the secret online role-playing card game Slay.
No one knows Kiera is the game developer - not even her boyfriend, Malcolm. But when a teen in Kansas City is murdered over a dispute in the Slay world, the media labels it an exclusionist, racist hub for thugs.
With threats coming from both inside and outside the game, Kiera must fight to save the safe space she's created. But can she protect Slay without losing herself?
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Addictive read with a great topic at heart
I bought this one as it was marked as fantasy and compared to Ready Player one.
I wouldn't put it in the fantasy section, but in the fiction and / or YA section myself - but I am incredibly happy that I picked it up, even if it wasn't what I expected from the blurb.
I really loved this one. It has a strong black female main character who is finding her own way and doing her own thing. I loved learning more about her experiences and views.
The whole cast of characters felt three dimensional and real to me and I loved following them and seeing what would happen next! I also really enjoyed the tone and voice of the story.
It touches so many incredibly important and relevant topics. The balance between serious themes like racism, and black people beeing killed, with an easy to follow prose and entertaining game world combined with great friends and family made it fascinating read that was neither shallow nor too intense and harrowing.
The "LitRPG" I was expecting was a tiny fraction of the story, and not especially gripping to me. That is A) because I never liked online digital collectible card games, and B) the whole in game part felt a bit like a side dish and not the main course, as I expected from the blurb.
This wasn't a real problem for me, as the rest of the book had me absolutely hooked and glued to the pages!
It has a nice twist that I did see coming, but that also didn't detract from my enjoyment, and as abookseller who has read so many books I'm often prone to guess twists early on.
Definitely a full on recommendation from me!
- Nicole Jagusch
I need more of this!!!
english review only
rating: 4.5 stars
Seriously, the closer I came to the end of the book, the sadder I got cause I didn't want to say goodbye to Kiera. Also Steph and "Cicada". I LOVE THESE GIRLS TO DEATH!!!!
I don't care how realistic it is for a highschool girl to come up and run a game like this. I just don't care. CAUSE THE STORY IS INCREDIBLE. THE GAME SHE CAME UP WITH IS INCREDIBLE. The mind of Brittney Morris to come up with such an incredible gaming world and the card system and just everything.
The topics were spot on and just super interesting to read about. Also I just about had it with white people calling it racism against white people if FOR ONCE THEY AREN'T INCLUDED IN SOMETHING. I read too much of that shit in social media over the last couple of weeks. I love that this was one of the main themes of the story and how ridiculous this notion is.
I need more books about girls in the gaming world!!!