Return of the Runebound Professor
A Progression Fantasy Epic
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Gesprochen von:
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Ramon De Ocampo
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Von:
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Actus
Über diesen Titel
For Noah Vines, death isn't the end. It's a weapon.
After standing around in the afterlife for thousands of years, Noah is all out of patience. When the opportunity to steal a second chance at living arises, he doesn’t hesitate.
Reincarnated into the body of a dying magic school professor, Noah finds that he took more than just a second chance. He got infinite. Every time he dies, his body reforms.
Lives are a currency, and Noah Vines is rich.
With countless variations of runic magic to discover and with death serving as only a painful soul-wound rather than a final end, Noah finally has a chance to wander the lands of the living once more.
This time around, he plans to get strong enough to make sure that he never has to wait around in the afterlife again.
Don't miss the next hit Progression Fantasy series from Actus, bestselling author of My Best Friend is an Eldritch Horror. Featuring a strong, intelligent protagonist, a detailed runic magic system, loads of power progression, and so much more.
With nearly 10 million views as a webserial, you can experience the definitive version of this smash-hit series on Kindle, Kindle Unlimited, and Audible!
©2024 Actus (P)2024 Recorded Booksamazing start
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Slow Start to great series👍
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Slow start to a great series
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i hated the started because it was a lot at once and the mc was really clueless but I liked the rest. I also hate the end with that cliffhanger or that there isnt already a second audiobook available. I wanted to buy it
Not a timeloop
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lots of systems and theories without answers are also a little annoying but all in all a catchy audiobook
slow but great story. narrator could be better
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Top Tier Progression Fantasy
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But it can be fixed by the Autor, pretty easily.
I am looking forward to the next book and hope the Autor keeps the quality up and improve it a bit.
Solid 4 Stars, maybe the next book is worth 5 Stars.
Solid start, but way to slow..
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Outside of that though in terms of narrative drive and world building it's an inefficient uninspired mess.
Spoiler:
What happens in the first book: MC goes into a loop of kill monsters and sleeps for x chapters.
MC lets his students kills monsters.
He allies with another professor and some creature.
There is a minor carfuffle with a Malfoy and Snape duo.
His students succeed in their end of month test (to kill more of above mentioned monster).
Then he kills a bigger monster.
Family member arrives to imply secret magic/political plot.
Group of all above mentioned characters do generic 1 week road travel to another city and fight some monsters on the way.
That's it. It is an absolutely inefficient tedium and the barest beginning of an actual story.
There is a confrontation with some soldiers son in a store that goes nowhere. There is some implied threat by skinwalkers that never becomes anything of consequence (e.g. MC "cares about" his students but does not bother to make sure there are no skinwalkers on school grounds, They are an implied threat that never manifests as such. This is what Brandon Sanderson would call an implied broken promise. MC "cares about" his students but takes 0 precautions e.g. not buying an emergency healthpot when literally taking them to fight monsters in the wild without a magic shield, yes the magic shield is to expensive but the heal pot is not considering his students buy one each later themselves...)
Just poorly thought through and abandoned narrative strings.
Obvious questions that arise from scenes and actions are never considered (e.g. if you are functionally immortal, one of the next concerns might be eternal torrment. The greeks knew this 2000years ago; see Prometheus in the Kaukasus)
What about the state of the body? Do you retain training?scars? Implied due to stretching excersies but unclear.
What about thirst/hunger? Unclear, What about having a safty fallback to kill yourself? What about concerns about your revive anchor (any good lich knows the woes of keeping your phylactery safe)? Unexplored.
I am not saying you need to have an innovative solution for all these questions but at least addressing them as potential concerns and stakes in the characters mind wouldn't go amiss.
World building? All over the place and mostly "generic medieval fantasy world 57"
except when it suits the author there are:
1) Showers (implying water pressure and sewage managment?)
2) Magic Teleportation with an automatic recall function after a preset time
3.) Flying swords you can surf on
all of which would be somewhat manageable (though poorly connected to the rest of the worldbuilding regarding consistency) except:
When it comes to traveling a week between cities the MCs party... walks on foot...
Sorry but wtf. Even if we say teleport is too costly or not long range enough an obvious implication of flying artifacts would be a flying carriage powered by a level 2 or 3 wind mage.
Its pretty clear that the author thought about the magic system a bit but 0 about the implications and the rest is whatever generic stuff he comes up with on the spot. Loose ideas poorly connected. At one point they fight a bunch of monsters during travel and when they come to a small settlement it's completely unguarded for no reason....
Other annoyances are functionally repeating chapters where the MC walks into the woods to kill the same monster type over and over again which I think would work in two scenarios:
1.) It's literally a game world (not the case here)
2.) The MC is highly motivated and on a hard clock (see Defiance of the fall 1, even there it gets grindy but at least there are clear high stakes and deadlines so the author barely gets away with it)
Even then from a narrative point of view this should be 1 chapter and then some timeskip mentions and instead spend the wordcount on something more useful like... setting up an actual narrative or a believable world or letting your main character act a bit more human instead of as if he was a video game character -.-'
Also the MC is terrible at gathering information or anticipating consequences of his actions. Sure at the start he is trying to keep his cover but once he has an ally there is no reason why he can't at least gain some basic knowledge about the world (factions) and the magic system. Instead this happens in chapter 85 or so towards the end off the book. Completely bs.
Very clearly the author has discovery written this chapter by chapter on a site like royal road but with 0 structural planning or consideration of relevant exposition.
The only reason I am not giving this 1 star is because I did finish listening to it (on extra speed).
I get a feeling the writing might get better from here and the narrative might somewhat pick up in pace but for the first book with almost 100 chapters it's incredibly inefficient and could really use some serious editing. Could probably fit the same narrative in half the length easily, maybe even less and then spend the extra space/words on an actual narrative arc instead of this barely started shell of a story.
Not willing to spend another credit on this series.
A discovery-written mess
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