Play Money Titelbild

Play Money

Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Reinhören
Zeitlich begrenztes Angebot

3 Monate Audible Standard kostenlos testen

3 Monate Audible Standard kostenlos testen, danach 6,99 €/Monat. Monatlich kündbar.
Jetzt abonnieren
Das Angebot endet am 15. Juli 2026 23:59 Uhr. Dieses Angebot sichern!
Weitere Angebote

Play Money

Von: Julian Dibbell
Gesprochen von: Grover Gardner
Jetzt abonnieren

3 Monate Audible Standard für 0,99 €/Monat, danach 6,99 €/Monat. Monatlich kündbar. Angebot gültig bis zum 15. Juli 2026 um 23:59 Uhr.

Für 18,93 € kaufen

Für 18,93 € kaufen

Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMPORGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.

The desire for virtual goods - magic swords, enchanted breastplates, and special, hard-to-get elixirs - has spawned a cottage industry of "virtual loot farmers": people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.

Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now, with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred, look more and more like the future.

©2006 Julian Dibbell; (P)2007 Gildan Media Corp
Sozialwissenschaften
adbl_web_anon_alc_button_suppression_t1
Noch keine Rezensionen vorhanden