Atlanta was always a dangerous city. Now, as waves of magic and technology compete for supremacy, it’s a place caught in a slow apocalypse, where monsters spawn among the crumbling skyscrapers and supernatural factions struggle for power and survival. Eight years ago, Julie Lennart left Atlanta to find out who she was. Now she’s back with a new face, a new magic, and a new name - Aurelia Ryder - drawn by the urgent need to protect the family she left behind.
Dirk sets out on a long-shot quest to recapture a cherished childhood memory from a unique animatronic pizzeria. Mandy finds something lurking in the files of her favorite horror game and opens herself up to a haunting. In light of her son’s fascination with Freddy Fazbear’s Pizza, Sylvia buys her son a unique birthday present - a Freddy Fazbear mask that’s the genuine article...in more ways than one.
From the time I joined the Knights of Boudica, I’ve pretended to be just like all the others. A magic specialty or two. Skilled with a blade. An innate sense of justice. But normal is overrated, right? Now that I know there are more ancient and powerful stones out there, I won’t rest until I find them. If that means using more of my magic and risking exposure, then it’s a chance I have to take. My research leads me to a place I never imagined. A place where history is stored. And secrets are revealed. Unfortunately, my discoveries put a target on my back.
In a world of darkness where royal vampires are in charge, I spend my days working as a knight in the city formerly known as London. Instead of a lance and a horse, I rely on my trusty axe, Babe, and ride the occasional dragon. Every day, new threats emerge that require a dash of magic and a dollop of attitude. Naturally, danger comes with the territory. What no one knows is just how dangerous it is for me. If our vampire overlords discover what I am, they’ll execute me on the spot — no questions asked — which is why I avoid them at all costs. Until now.
I survived a job for royal vampires with my life and identity intact. That means I can return to my normal life as a knight, right? Wrong. When a group of werewolves goes berserk in our local pub, there’s a new threat in the city, and the local pack hires me to find out what it is. Unfortunately, that decision draws the attention of a certain vampire prince who likes to keep tabs on the most powerful pack in the city. Just when I thought I was free of the Demon of House Duncan, we’re embarking on a road trip together to investigate.
It's been exactly 10 years since the murders at Freddy Fazbear's Pizza, and Charlotte (Charlie for short) has spent those 10 years trying to forget. Her father was the owner of Freddy Fazbear's Pizza and the creator of its four adult-sized animatronic animals, and now Charlie is returning to her hometown to reunite with her childhood friends on the anniversary of the tragedy that ripped their town apart.
I’ve spent a lifetime hiding my identity just to survive. I’ve concealed my true nature from our vampire overlords, including the one who’s captured my heart, and I’ve kept my friends at arm’s length to protect us both. And now I stand to lose them all because of it. With the final ancient stone up for grabs, I face my toughest challenge yet - seek help from friends and enemies alike, or go it alone like I always have. A battle looms for control of the stones - a battle that might finally force me to embrace the full extent of my magic.
Jonathan Maberry, Heather Graham, Scott Sigler, und andere
James Anderson Foster, Eric G. Dove, Chris Andrew Ciulla, und andere
Spieldauer: 11 Std. und 18 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4 out of 5 stars
When the Colonial Marines set out after their deadliest prey, the Xenomorphs, it's what Corporal Hicks calls a bug hunt - kill or be killed. Here are fifteen all-new stories of such "close encounters", written by many of today's most extraordinary authors. Set during the events of all four Alien films, sending the Marines to alien worlds, to derelict space settlements, and into the nests of the universe's most dangerous monsters, these adventures are guaranteed to send the blood racing - one way or another.
Even with the excitement of a new school and a fresh start, Charlie's still haunted by nightmares of a masked murderer and four gruesome animatronic puppets. Charlie thinks her ordeal is over, but when a series of bodies are discovered near her school - bearing wounds that are disturbingly familiar - she finds herself drawn back into the world of her father's frightening creations. Something twisted is hunting Charlie, and this time if it finds her, it's not letting her go.
To avoid confronting an ugly truth, Nole falls prey to a monster that punishes past transgressions. Growing weaker by the day, 9-year-old Jake looks back on the time before he was sick, imagining life as if he were well again. And, forever desperate to prove his worth to his arrogant brother and distant father, Toby chases victory at an arcade game with horrifying consequences. In this sixth volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length stories from different corners of his series' canon.
From twisted toys to gut-wrenching games, this collection of terrifying tales is unsettling enough to mess with even the most hardened Five Nights at Freddy's fans. In this volume, series creator Scott Cawthon spins three sinister novella-length stories from different corners of his series' canon.
After losing his friend in a terrible accident, Andrew can't spend his money fast enough on a happy companion guaranteed to keep his friend's memory alive. Mott quickly flushes his brother's creepy new pets, but the creatures have other plans. Eager to put her classmates in their place, Homecoming Queen Jessica doesn't stop to double-check her homework...reprogramming a defunct animatronic.
Keira, hired as Blighty Graveyard’s new groundskeeper, lives surrounded by the dead. They watch her through the fog. They wordlessly cry out. They’ve been desperately waiting for help moving on—and only Keira can hear them. But not every restless spirit wants to be saved. Sometimes the dead hate the living too much to find peace. As Keira struggles to uncover the tangled histories of some of the graveyard’s oldest denizens, danger seeps from the darkest edges of the forest.
Suzanne Elise Freeman, Meghan Wolf
Spieldauer: 12 Std.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
Amber Patterson is fed up. She's tired of being a nobody: a plain, invisible woman who blends into the background. She deserves more - a life of money and power like the one blond-haired, blue-eyed goddess Daphne Parrish takes for granted. To everyone in the exclusive town of Bishops Harbor, Connecticut, Daphne - a socialite and philanthropist - and her real-estate mogul husband, Jackson, are a couple straight out of a fairy tale. Amber's envy could eat her alive...if she didn't have a plan.
Desperate to keep his kiddie pizzeria from bankruptcy, Jack lets his animatronics tech pitch him a new invention that might just give him some perspective. Frustrated by an unfair arcade game, Colton throws himself into reengineering the device at any cost. Marley's best friend goes missing on a tour of the Freddy's Pizza Factory; she knows what really happened...but her guilt isn't the only thing threatening to eat her alive.
A string of bad luck you can't seem to shake...for Angel, Hudson, and Sergio, it's an all too familiar feeling. Repulsed by her spoiled stepsister's lavish birthday party, Angel exacts a hasty and ill-fated revenge. Hudson's young life is littered with tragedy and broken dreams, but a well-paying security job might just be all he needs to turn things around. Sergio acquires a unique novelty toy that instantly brings good luck, but is the toy really leading him to happiness...or to a more monstrous end?