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Tower of Memories
Future's Birth, Book 7
Spieldauer: 16 Std. und 54 Min.
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Divided and coping with loss, the heroes of Dragon’s Nest must learn to carry on in their task to keep their home safe while on separate paths. The grand city of Lorsyn awaits three travelers, while the fourth is compelled to return to those who share her blood, in championing those who carry none of it. Trials await before either endeavor is to be concluded, and a onetime street urchin will have to reconcile with dark days long past if there’s to be hope in the ones to come. Lorsyn is in need of champions to unshackle its people from a gluttonous tyrant.
In the fight to save a dying land, can there still be a victor? Their champion lost, those who still stand against the Supremacy fight on in the wake of their latest defeat. Cornered at last, and with no hope of escape, the family Nadon left behind must unite the land against a common foe. It's become a war of survival, but, when things are at their darkest, hope returns to rally Atala's defenders for one final, desperate gambit. With the noose ever-tightening, Nadon's family is pushed to their limit.
Falcon Crest and its hidden machinations have taken much from the Heroes of Dragon’s Nest, but the cost just might not have been for nothing. Change is on the horizon in the form of holding the powerful to task and the possible formation of a new royal lineage. The burden of completing the task for ancient, now-revealed entity, however, soon pushes Jack, Tanner, Allie, and Gefnar back out across a war-torn continent, and new obstacles arise.
Wizened and invigorated by their losses, fears, and ultimate triumph in the elven ruins of Kadason, the Heroes of Dragon’s Nest seek to continue the mission of their looming benefactor by traveling on to the magic-infused stronghold of Falcon Crest. Arriving in the great city, however, they find its people as distrusting of outsiders — especially those of half-breed blood — as they are enamored with their protectors; the Samanir Order and its champions.
Back in the age where they belong, Jack, Tanner, Allie, and Gefnar have bid farewell to their friends in the lawless lands of Varbius, only to encounter an old acquaintance - one who extends to them a curious invitation from the eagle-blood King Shanedir. Intrigued and assured that the requested detour will not delay them long, the heroes of Dragon’s Nest agree to meet with Shanedir, a man strangely intent on uniting all the half-breed nations under a banner of peace.
Still grappling with the darkness they encountered on Nisaim, Jack, Tanner, Allie, and their new friend Gefnar are merely seeking a moment of peace back in the safety of Dragon’s Nest. But the band’s alliance of happenstance is solidified when an ancient face of evil imparts them with a dangerous task. And, with the town they’ve worked so hard to safeguard held for ransom, refusal is not an option.
In the wake of a devastating attack, Dragon’s Nest and its newly proclaimed heroes seek to secure the safety of the weakened town, looking to sea for potential allies. Brought together by circumstance, Jack, Allie, and Tanner join forces once more, traveling to the island of Nisaim off the western coast of Covorum, hoping to secure the aid of the island’s self-proclaimed captain Lenmoir, and to dissuade Lenmoir from any designs he might have on the vulnerable Dragon’s Nest.