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A LitRPG Adventure (The Rogue Dungeon, Book 4)
Spieldauer: 11 Std. und 4 Min.
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game. When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality. Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive. Unfortunately, finding more information isn’t going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin’s last brush with the Whispers didn’t exactly end well. As much as he wants to follow that lead, Corin has more pressing problems to deal with.
When Lydia gets a lead on the whereabouts of Jonathan Sterling, she concludes her training with a legendary immortal sorcerer and puts a plan in motion for his capture. Near Selyr, Taelien reunites with an old friend - Wrynn Jaden, the legendary Witch of a Thousand Shadows - and meets with Jonan to make a deal. Jonan, of course, has other concerns. His master, the legendary Lady of Thieves herself, has given him a new assignment - one that hints at world-shaping events, if he can survive the mission. He’ll partner with Velas, but she has her own problems to deal with.
The battle of the dead was won, but at a great cost. Sion, leader of the Mist Village, was left with only pain and regret as Richter was claimed by the abyss. What no one but the abandoned chaos seed knows is that he narrowly avoided the curse of the lich Singh, a curse that still hangs above his head. Now, surrounded by miles of darkness and tons of crushing rock, Richter has to find his way back into the light.
Richter and Sion are in a fight for their very lives. Their enemies are circling, and the powers they have awakened are barely under their control. Death and war are on their doorstep, but they have a simple message for the enemies of the Mist Village. "Kiss your loved ones goodbye. The Mist will claim you." A wonderful blend of humor and adventure, The Land: Alliances will transport you to the world of your dreams...and your nightmares.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it?
My name is Kvothe. You may have heard of me. So begins a tale told from his own point of view - a story unequaled in fantasy literature. Now in The Wise Man’s Fear, Day Two of The Kingkiller Chronicle, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
The second captivating installment of Aleron Kong's Chaos Seeds series. "We are life takers and heartbreakers," Richter shouted. "Let's go!" Richter and Sion are at it again! Even more of what you loved in the first book. Leveling, world building, awesome items, and what's that you say? Sure! Why not? What's a little necrophilia between friends? Join your favorite Chaos Seed as he answers the call of adventure and deals with the invaders, greedy dwarves, and a wood elf that keeps telling him he has a pretty mouth. Welcome back, my friends! Welcome back...to The Land.
What's that you say? You want more village growth? Well be careful where you stand, because the Mist Village just took a Viagra-Cialis sandwich, and there is a stiff breeze blowing! (I can make some more references if you're still not getting the point...did you see what I did there?)
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead, he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
Aleron Kong's number-one best-selling LitRPG saga continues in The Land: Swarm. The enemies of the Mist Village are moving, the storm clouds are gathering, what are Richter and Sion to do? Crush the game, that's what! More of everything you love in LitRPG: powerful items, epic battles, awesome quests, and in-depth world building! What happened to Elora? Where is the swarm? Did the rock giant make Richter jelly? What are the colonel's secret spices?
A LitRPG Post-Apocalyptic Space Opera (System Apocalypse, Book 8)
Spieldauer: 11 Std. und 33 Min.
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Weary and tired from playing galactic bounty hunter and assassin, John and his crew of intrepid human survivors find themselves in Spaks after their latest escapade bring more heat than ever. In the outcast station of rebels and pirates, John is caught up in galactic politics once again. As trouble approaches on the hyperdrive engines of his many enemies, John finds answers to the System Quest and even more questions in the Rebel Station.
The immortal sorcerers - three legendary figures that toppled the empire of Xixis. Each has lived for over a hundred years, leaving a powerful legacy in their wake. But their children do not share their renowned immortality, and when the firstborn son of Edrick Theas is killed, sorceress Lydia Hastings is called to investigate the murder. When she discovers a sorcerous trail left by a creature of unfathomable power, she quickly realizes she needs outside help.
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar, Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his return.
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to. He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one. Possibly six. The more the better, really.
Rezkin is an elite warrior who aims to restore order in Ashai after Caydean's attack on the King's Tournament transformed former allies and trading partners into enemies. With no army and only a ragtag group of refugees, Rezkin must wrest control of the kingdom from the mad and powerful usurper, who seems bent on destruction, and this may not be the biggest challenge. If he fails, the kingdom will be ripped apart, and Rezkin will have violated Rule 1 - to protect and honor his friends.
John Lee has left Earth behind him as he travels to the capital of the Galactic Council. Seeking rest and an answer to what the enigmatic System is, John plans to spend his time reading and researching on Irvina. But fate has other plans for the human Paladin. Faced with a new quest and a Galactic Society that is as unfair to its citizens as it was to Earth, John must decide if his desire for a quieter life outweighs his conscience.