gesprochen von "Nick Podehl" in Alle Kategorien
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Immortal Great Souls, Book 1
Spieldauer: 38 Std. und 23 Min.
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Scorio will rise from the ashes to conquer the 10 layers of hell. Reborn without memories, Scorio learns that he is a Great Soul, a legendary defender of the ancient city of Bastion. That within the hallowed halls of the Academy and under the stern eyes of the underworld’s greatest instructors he will enjoy enormous privilege, rediscover unique and wondrous powers, and one day return to the millennium-old battle against their infernal foes. Until he is betrayed.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality. Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
In Alorin...300 years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him....
Cinder Shade and his fellow cadets have survived a brutal mission in the vast wilds of the Dagger Mountains. Laying to rest many of their brother warriors, they return to the Third Directorate, battered, bruised, and weary of soul. But the world turns, and new challenges press. Cinder must set aside his grief, especially when granted a task by Anya Aruyen, the elven princess with whom he shares an inexplicable bond. She urges him to further master his skills as a warrior and become worthy of fighting at her side.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
3 out of 5 stars
Nick Podehl gets the annoying Characters perfectly
Rezkin is an elite warrior who aims to restore order in Ashai after Caydean's attack on the King's Tournament transformed former allies and trading partners into enemies. With no army and only a ragtag group of refugees, Rezkin must wrest control of the kingdom from the mad and powerful usurper, who seems bent on destruction, and this may not be the biggest challenge. If he fails, the kingdom will be ripped apart, and Rezkin will have violated Rule 1 - to protect and honor his friends.
The immortal sorcerers - three legendary figures that toppled the empire of Xixis. Each has lived for over a hundred years, leaving a powerful legacy in their wake. But their children do not share their renowned immortality, and when the firstborn son of Edrick Theas is killed, sorceress Lydia Hastings is called to investigate the murder. When she discovers a sorcerous trail left by a creature of unfathomable power, she quickly realizes she needs outside help.
Richter and Sion are in a fight for their very lives. Their enemies are circling, and the powers they have awakened are barely under their control. Death and war are on their doorstep, but they have a simple message for the enemies of the Mist Village. "Kiss your loved ones goodbye. The Mist will claim you." A wonderful blend of humor and adventure, The Land: Alliances will transport you to the world of your dreams...and your nightmares.
After revealing the deception spread by the Galactic Council and the hidden aspects of the System, John Lee and his friends flee the council building on Irvina. Just escaping the capital planet will tax them to their utmost. Evading the full force of the Galactic Council and their minions might be more than they can handle. While old allies deal with the new truths, friends fracture under the increasing pressure, and all the while, the System Quest hangs over John's head, unfinished. Their only hope - their only clue - lies in the Forbidden Zone.
Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive. Unfortunately, finding more information isn’t going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin’s last brush with the Whispers didn’t exactly end well. As much as he wants to follow that lead, Corin has more pressing problems to deal with.
After bonding with Dawnbringer, the Sacred Sword of Light, Keras Selyrian travels to the nation of Edria to compete in the Tournament of the Sacred Sword. The winner of the tournament will be given a chance to fight for the Sacred Sword of Stone if they can defeat the current wielder, the impossibly powerful Emperor of Edria, in single combat.
The future of the Ashaiian haven, the newly founded Kingdom of Cael, is anything but secured. Rezkin must seek recognition from the King of Gendishen if his people are to maintain possession of their island home and the enchanted secret it contains. In an unexpected twist, events overtake Rezkin, and he is thrust into a frustrating adventure to seek a worthless prize. He finds that his carefully constructed reputation as an indomitable foe has consequences as others seek to use his strengths for their own gain.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it?
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans....
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to. He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one. Possibly six. The more the better, really.
In The Land: Predators, the Mist Village has harnessed its power. With core buildings, professional fighters, and now their own dungeon, the settlement is primed to grow into a kingdom of true power and magic. The path to power has not been without risk, however. The MistVillage has been noticed. Evil nobles from the Kingdom of Law, bloodthirsty goblins from the Serrated Mountains, an undead lord with a penchant for human sacrifice, and fanatical kobolds from the Depths all plot the village's destruction.