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The Valens Legacy: Publisher's Pack 1
The Valens Legacy, Books 1-2
Spieldauer: 11 Std. und 13 Min.
4.5 out of 5 stars
4.5 out of 5 stars
5 out of 5 stars
In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
Meet Shane Baxter. Sexy, dark, and dangerous, Bax isn't just from the wrong side of the tracks, he is the wrong side of the tracks. A criminal, a thug, and a brawler, he was the master of bad choices, until one such choice landed him in prison for five years. Now Bax is out and looking for answers, and he doesn't care what he has to do or who he has to hurt to get them. But there's a new player in the game, and she's much too innocent, much too soft…and standing directly in his way.
When It Falls, book 5: After their success against the Ascendants is used by the Vestibulum as a cover for the murder of their old enemies, Sean has discovered that the Vestis are far more ruthless and dangerous than the previous two councils he's fought. After 200 years of holding on to the leadership position among all of the councils, obviously the Vestibulum isn't going to give up anything to anyone. Stand on It, book 6: Once again, Sean's home has been attacked by one of the Councils, only this time they've committed what they hoped would be an overwhelming force.
Over Our Heads, Book 3: Sean's still up to his neck in trouble, but at least he's finally found an example of his father's work, along with all of his notes. Now all Sean has to do is figure out not only how to reproduce his father's greatest achievement, but to solve the one problem his father wasn't able to. Head Down, Book 4: Things are starting to look up for Sean: he has a safe place to stay, allies, way too many wolves, and a couple of dangerously cute werefoxes around as well.
Several years have passed since the war with the djevels ended, the reality they'd infested was destroyed, and their king killed. But that left Sean and the lions faced with another problem: the million or so djevels currently in the world that needed to be hunted down and killed. Part of the solution was to fence in the biggest area that was infested to stop them from spreading any further, while teams began hunting down the ones that had escaped. It's not an easy job, but it's a lot easier than the previous one by far.
This publisher's pack includes Red Skies and Demon Days, books 11 and 12 of The Valens Legacy series. In Red Skies, when events start heating up in Washington, DC, Sean finds himself switching gears and reassessing his priorities, and begins to learn about the real enemy that he is facing. As the gates get larger with time and the immortal demon lords get ready to bring their massive armies to bear, Sean finds his resources and his people being stretched father and thinner. War has finally begun in Demon Days.
The Valens Legacy: Publisher's Pack 4 contains books seven and eight in The Valens Legacy series, following Sean in the world of the supernatural. In Vegas Rules, fresh from his victory in Reno, Sean's now in Las Vegas has to fulfill his promise to help the lycans there with their own slavery problems. Things are starting to heat up for Sean and for some of his allies in Desperate Measures. When several of the councils decide to ban together in a move to eradicate him and his followers, Sean has no choice other than teach them a painful lesson.
Up until now, Sean has only been fighting battles. He's been fighting them against the demons coming through temporary gates, demonically backed agencies, magic users, or even just plain crazies. But now, now the war, the real war, is about to start as the date for the main gateway, which will be open for two years, draws near. A gateway through which millions of demons will be coming to conquer the world.
Sean is back in the Onderwereld, but this time it's on his own terms and he brought some friends. Their investigations of the djevels and the race that created the mechanisms that power the gateways bear unexpected fruits, however, leading Sean and the rest of the lions to some very unexpected discoveries, as well as results. But regardless of all of that, there is still a war going on back home and Reno is hanging on by its nails as the djevels have some tricks of their own up their sleeves.
Sean's found himself trapped in the realm of the demons, and he's also found a mystery there as well - a lioness. How and why she's there, and if she'll help him, he doesn't know yet. But if anyone knows the lay of the land, the demons, and how to get out of there, he figures it would have to be her.