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Overtaken Online, Book 1
Doug Tisdale Jr.
Spieldauer: 12 Std. und 12 Min.
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
The 33-year old game designer Dex Walsh spends an entire year devoured by sorrow after the death of his wife. As a last-ditch effort to regain his joy, he sells everything and joins Overtaken Online. Expecting to spawn in a noob-friendly area with guidance from his personal assistant, he instead finds himself naked and alone in a dark prison cell rapidly filling with gas.
The end is finally here. Morgan and Sarah rush back to the Five Kingdoms, with the survivors of Faeland in tow, as enemies converge on all sides. Gods and monsters alike threaten to destroy the world, and there is only one person mighty enough to stop them all. Morgan will be tested like never before, in his final bid to free the planet of the chaotic influences that threaten to destroy it. Will he prove, once and for all, that he is truly Omniscient? Or, will one of his many enemies finally put an end to the King of Eternity?
You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get. Have a pleasant match, and remember, we’re always watching....
Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual. The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. That's a terrible arrangement for the Shadowkin; orcs, goblins, kobolds, and their ilk must apply for to become Noncombatant Paper Carriers to avoid being killed and looted by heroes.
The war for control of Faeland has begun, but the victors may very well have nobody to rule over once the battles come to an end. With the four World Beasts now battling, the land itself is splitting apart, forcing the dwarves and elves from their homelands as they march ever eastward to confront Shedra and the Arcane Kingdom. Sarah’s return doesn’t solve all of Morgan’s problems. On the contrary, he now knows he’s made enemies of all of the agents of Chaos.
After Dex Walsh rescued the Warrior-Medic Frida and the Battle-Marine Hiko, and they together saved a community of mutated beings from a sudden daemonorg attack, they’re now finally able to escape the filthy Prison-Lab. Having felt the daemonorgs’ macabre ingenuity and brutal power on their own bleeding bodies, Dex and his companions see only one solution to stopping these horrific beasts from devouring the entire planet.
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle...at the head of a corpse army. To save the city from high-pressure sales tactics and an inevitable siege, the dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list.
Jupiter's moon Io has an extremely hostile environment. There are hot lava streams, seas of boiling sulfur, and frequent volcanic eruptions straight from Dante’s Inferno, in addition to constant radiation bombardment and a surface temperature hovering at minus 180 degrees Celsius. Is it really home to a great danger that threatens all of humanity? That's what a surprise message from the life form discovered on Enceladus seems to indicate.
In 2005, the robotic probe "Huygens" lands on Saturn's moon Titan. 40 years later, a radio telescope receives signals from the far away moon that can only come from the long forgotten lander. At the same time, an expedition returns from neighbouring moon Enceladus. The crew lands on Titan and finds a dangerous secret that risks their return to Earth. Meanwhile, on Enceladus a deathly race has started that nobody thought was possible. And its outcome can only be decided by the astronauts that are stuck on Titan.
Pentagon has been defeated, although Morgan’s fight has not yet reached its end. New and old enemies are converging, threatening the hard-won peace achieved with this latest victory. When he is attacked unexpectedly, Morgan finds himself on his own, forced to pick between two difficult choices. War is on the horizon, World Beasts are rising, and everything Morgan has worked to achieve is crumbling around him. Will he finally reach the very Pinnacle of power, or will he fail and fall before the might of those who wish to see him dead?
In the year 2031, a robot probe detects traces of biological activity on Enceladus, one of Saturn's moons. This sensational discovery shows that there is indeed evidence of extraterrestrial life. Fifteen years later, a hurriedly built spacecraft sets out on the long journey to the ringed planet and its moon. The international crew is not just facing a difficult twenty-seven months: if the spacecraft manages to make it to Enceladus without incident it must use a drillship to penetrate the kilometer-thick sheet of ice that entombs the moon.
The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why. One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon. Perhaps even love.
Dex, Frida, Hiko, and Tasha successfully opened the Godmadrigan Army and the Celestial aliens up to forming an alliance against the Daemonorgs. Now they’re assigned the crucial mission of eliminating key parts of the daemons’ on-ground strongholds, since weakening the beasts’ parasitic grip on the planet is needed to enable their long-awaited defeat.
Gamers are celebrities. Superstars. Idols to the masses. Only a few ever make it out of Piper's Mill, most toil their lives away in the small town just dreaming of a better life. Liam thought he had a comfortable life all worked out when it winds up wrenched away from him. Drawn into other's schemes to hack the game and steal some spotlight he never expects to find himself playing in a game nobody has ever heard of.
From book 1: Paul's been having a bad day, perhaps one of the worst days he's ever had. And now into the middle of all this, his instructor just got drafted by some mystical goddess to help save a world... From book 2: Coyote has a new task for Paul, one that involves him traveling north hundreds of miles over the post-apocalyptic landscape of California, the place that Paul once called home... From book 3: Coyote has one final task for Paul, the one that is the whole reason Coyote shanghaied him here in the first place.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
With the weapon he needs to destroy the gods now in his possession, Morgan sets off for Faeland once again. However, this time, he does not go alone. Representatives of each kingdom join him, in an attempt to scout the area and collect the ingredients needed to replicate Ivaldi's formula. As soon as he departs, Katherine receives an urgent summons from Hu Kiln, king of the West Kingdom.
Eric wanted to be a barkeep, like his adoptive father. He wanted only to run the family inn and enjoy his small corner of the world. His dreams weren't of adventure or power. His dreams were modest and humble. His dreams were not to be. As the bastard son of Lord EarthScorn, he had a Knack, which meant he would have to be trained as a wizard for the council. He would have to defend the kingdom from the evils of the outer world.
Russian billionaire Nikolai Shostakovitch makes an offer to the former crew of the spaceship ILSE. He will finance a return voyage to the icy moon Enceladus. The offer is too good to refuse - the expedition would give them the unique opportunity to recover the body of their doctor, Dimitri Marchenko. Everyone on board knows that their benefactor acts out of purely personal motivations... but the true interests of the tycoon and the dangers that he conjures up are beyond anyone's imagination.
Get all four books in the Contingency War Series for one low price. Hours of epic space opera action and adventure with unique heroes and twists that you won’t see coming! The series includes: The Contingency, The Way Station Gambit, Rise of Nimrod Fleet, and Earth’s Last War.