gesprochen von "Caitlin Davies" in Alle Kategorien
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The Shadows Between Us
Spieldauer: 9 Std. und 53 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
Alessandra is tired of being overlooked, but she has a plan to gain power: 1. Woo the Shadow King. 2. Marry him. 3. Kill him and take his kingdom for herself. No one knows the extent of the freshly crowned Shadow King’s power. Some say he can command the shadows that swirl around him to do his bidding. Others say they speak to him, whispering the thoughts of his enemies. Regardless, Alessandra knows what she deserves, and she’s going to do everything within her power to get it. But Alessandra’s not the only one trying to kill the king.
A thousand years have passed since a dragon has been seen in the world. Science and technology have replaced magic, which has dwindled until it has become little more than an element of myth and legend. There are those who still have dragon blood flowing through their veins, distant descendants of the mighty creatures of old. These rare humans have the power to cast magic, the power to heal, and the power to craft alchemical weapons capable of starting wars...or ending them.
Ruby will do anything to escape the infamous dungeons of Midnight Castle. She dares to dream of reaching the safety of her grandmother's house. But in order to get there, she'll need to outrun hunters and monsters alike through the deadly forest. As the Dark King's Huntsman, Tyler will do whatever it takes to complete his mission, even if it means using an innocent girl as prey for the savage creatures he hunts.
Spieldauer: 12 Std. und 29 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
Ember Hill left the dragon organization Talon to take her chances with rebel dragon Cobalt and his crew of rogues. But Ember can't forget the sacrifice made for her by the human boy who could have killed her - Garret Xavier Sebastian, a soldier of the dragon-slaying Order of St. George, the boy who saved her from a Talon assassin, knowing that by doing so he'd signed his own death warrant.
Now that Trip’s siblings are safely back in the capital, he would like it if life got back to normal. As normal as possible for a half-dragon army officer learning to use his magical powers when he isn’t busy piloting with Wolf Squadron. But trouble keeps popping up, and the capital isn’t the safe haven Trip had hoped. More and more dragons are working together, with attacks growing frequent as they scheme to claim the country for themselves.
It is said that when war threatens the world, one individual will be selected by prophecy to lead the Shadow Warriors out of the Land of Mist and reclaim the freedom that has been stolen. Shanti has grown up under the constant threat of war. Since she helped her people defeat a raiding party by using a special power, she's been a hunted woman. Carrying rare abilities and an uncanny fighting aptitude, Shanti is the only hope of salvation for her people.
With a new Chosen coming forward, Shanti has lost sight of her duty. With her plans unraveling, she does the only thing she can think of - free her brother and a mysterious stranger from a Graygual camp before heading back to beg for Cayan's aid. Unfortunately, that stranger was precious to the enemy, guarded by one of the elite. A Superior Officer known as the Hunter, this man always catches his prey, and his focus is now on the elusive, violet-eyed girl and the man she ripped from his hands.
Mari, Nik, and their newly formed Pack are being hunted. Thaddeus and the God of Death will stop at nothing until they are obliterated from the earth. But Mari and Nik have one goal: to reach the plains of the Wind Riders, in order to band together to stop Thaddeus from destroying all that Mari and Nik hold dear. But will the mysterious Wind Riders accept the Pack, or will Mari and Nik and their people be rejected by the mighty Riders and be forced to flee for their lives?
Mari is an Earth Walker, heir to the unique healing powers of her Clan; but she has cast her duties aside...until she is chosen by a special animal ally, altering her destiny forever. When a deadly attack tears her world apart, Mari reveals the strength of her powers and the forbidden secret of her dual nature as she embarks on a mission to save her people. It is not until Nik, the son of the leader from a rival dominating clan, strays across her path that Mari experiences something she has never felt before.
Fledgling vampyre Zoey Redbird's adventures at the school are about to take a mysterious turn. Those who appear to be her friends are turning out to be enemies. And, oddly enough, sworn enemies are also turning into friends. Her best friend, Stevie Rae, is undead and struggling to maintain a grip on her humanity. Zoey doesn't have a clue how to help her, but she does know that anything she and Stevie Rae discover about the secretive and sinister power that's turning dead fledglings into bloodsucking monsters must be kept secret.
Escaping conflict on Earth, an idealistic group of settlers arrive on a distant planet - Pax - with plans for a perfect society. The world they discover is rich with life, but this is not the Eden they were hoping for. The plants on Pax are smart - smart enough to domesticate, and even slaughter, its many extraordinary animals. To survive, the colonists realise that they must strike bargains of their own. But if they are to make Pax their home, they must go further, searching for a way to communicate and coexist with these utterly alien intelligences.
Over 200 years after the first colonists landed on Pax, a new set of explorers arrives from Earth on what they claim is a temporary scientific mission. But the Earthlings misunderstand the nature of the Pax settlement and its real leader. Even as Stevland attempts to protect his human tools, a more insidious enemy than the Earthlings makes itself known. Stevland is not the apex species on Pax.
Enter the dark, magical world of the House of Night, a world very much like our own, except here vampyres have always existed. One minute, 16-year-old Zoey Redbird is a normal teenager dealing with everyday high school stress; the next, she's Marked as a fledgling vampyre, forcing her to leave her ordinary life behind and join the House of Night, a boarding school where she will train to become an adult vampyre.
Empousai family roses have bloomed for centuries, thanks to the drops of blood their women sacrifice for their gardens. But Mikki would rather forget this family quirk and lead a normal life. Until she unwittingly performs a ritual, ending up in the strangely familiar Realm of the Rose. As its goddess Hecate reveals, Mikki is a priestess - and the Realm's been waiting for her.
An orphan girl. A dark and twisted kingdom. An ongoing shadow war resulting in enslaved fairies. This is the world of Cinder. A world where a girl like her can be sold to be human prey for a ritualistic hunt. But on this night, even the predators might have something to fear. On this night, even a royal prince might find himself trapped by the expectations of the Dark King...and a girl like no other.
Telryn "Trip" Yert has always been a little odd, with hunches that are too accurate to explain. Magic is feared and forbidden in Iskandia, so he's struggled his whole life to hide his eccentricities. As a boy, he was forced to watch his mother's execution. Her crime? Witchcraft. Understandably, Trip wants nothing to do with the power that lurks within him, always threatening to reveal itself. Instead, he dedicates himself to serving as an officer in the king's army, to battling pirates and imperial conquerors. He longs to become a soldier as respected and renowned as General Zirkander.
The land has become unnaturally quiet. It's as if everyone is waiting for some sign that Xandre can be beaten. That someone will stand up to him, and win. With Shanti calling the shots, and Cayan's battle know-how, it seems certain that the Chosen can be the catalyst. That they can lead the oppressed to freedom. But Xandre didn't become the Being Supreme by chance, and he doesn't intend for his rule to be stripped away so easily.
Even though Captain Trip always knew he was a little odd, he’s still shocked by the revelation that the elder gold dragon, Agarrenon Shivar, sired him. It’s time, however, to accept reality and learn to use his power, even if it alienates him from his magic-fearing friends - and the woman he’s come to care about. With enemy dragons threatening to kill or enslave everyone in his homeland, he has no choice.
The Hunter was not trained to admit defeat. With the title of Chosen secured, Shanti and Cayan must look to the next steps in ripping back their freedom from the most deadly tyrant in the land. Unfortunately, they aren't the only ones with an agenda. Without mental power to defend themselves, the Westwood Lands are trapped within their own walls. Under the threat of torture and eventual death, a new power rises. To be discovered will mean death. But doing nothing is not an option.
A mission to a foreign land has left Captain Trip Yert with a responsibility he never anticipated: watching over two dozen magical stasis chambers containing half-dragon young, including eight that are half-human. As bewildering as he finds it, all of them are related to him. He’s vowed to ensure they make it safely back to his homeland where the sorceress Sardelle can, he hopes, advise him on how to care for them. But while he, Rysha, and Major Kaika are investigating a friend’s death and trying to arrange passage home, someone steals one of the baby girls.