When the idyllic planet Nebo is scorched into oblivion, it’s obvious that the Nyctus are moving massive fleets into human space again, and their intention is clear: Even if they lose their ships, they will render planets into ash. To add to the damage, they seem to have key intelligence that could only have been obtained by a human crew. Only one ship has ever gone missing, its disappearance unexplained and its crew never to be found: The Pool of Stars, one of the first starships. And she’s been missing for centuries. Now, it’s up to Thorn to find it.
Far out in the black, Dash and new Captain Lomas encounter the next lethal version of Deeper technology. Huge, armored beings are attacking inward, wrecking humanity in each shattering conflict. The Battle Princes are more than robots and less than human, and beyond their fearsome ability, they carry a secret that could change the nature of human warfare forever.
The Earth’s navy is left drifting among the stars as Nyctus ships swarm, their purpose unknown as they continue their advance, burning one system after another. Humanity's extinction seems inevitable. But on one of the forgotten worlds, a boy is left behind, and he holds a talent unlike anything the galaxy has ever known. Thorn Stellers is a mage, trained to lead and fight. With a renegade division of warriors at his side, and with weapons far different from those of old Earth, Thorn has a chance at standing up to humanity's enemies.
Fresh off their first major victory against the Nyctus, the Orbital Navy is moving forward in confusion. Starcasters, led by Thorn Stellers, are not trusted - magic has not replaced the power of steel and naval might, and humanity is at a crossroads. As Thorn and Kira define their roles in the new navy, magic refuses to stay still. When Thorn discovers he has untapped power, Mol Wyant helps him use it. The results will change every rule, along with the known galaxy, for Thorn Stellers isn’t just a magician of unknown power. He’s a weapon of undiscovered fury.
On the run and out of chances, he guides his ship and crew into the heart of a relic older than the galaxy itself - and find himself on the edge of an eternal war he never knew existed. The relic is a mech, lost to history and forgotten by all who remain. Built by an ancient race to be the ultimate weapon, the machine is capable of unspeakable destruction, and its discovery could unhinge the balance of power throughout known space.
Now, spreading among the new worlds of the Unseen gates, Dash and his people are building new lives, free of war and destruction. Until one of the former Unseen planets shifts in orbit - a small thing, but worth looking into. Close to this erratic world, something incredible opens, revealing a connection to stars so distant that they have no name on the Cygnus charts.
With the Archetype damaged, Dash and his crew will need more than a quick fix to prepare for what's coming. A secret facility known only as the Forge lies in cold sleep, built by the Unseen for the greatest war in history. Dash has no idea what awaits him there, but he hopes to find some kind of advantage in the war that is to come. Meanwhile, on a distant world, an ancient order of monks protects a long-buried secret.
When Dash and Leira repair a powerful scanner, it finds something unusual in a distant system - the remains of an ancient battlefield. Custodian tells of a fight lost long ago, leaving drifting debris around the faraway star. But the battlefield isn't forgotten. A human colony has taken hold nearby, and on their world, a single, massive ship has crashed.
The Messenger and his people continue their long fight against the Golden, but the war has just begun. When they discover reports of a missing colony ship, their search will uncover a crime so terrible that the battle lines will be drawn in blood. Following clues across the stars, Dash will bring the forces of his new navy to a cause that will only end in one of two ways: total victory or complete destruction. There’s only room for one winner in this ever-expanding galaxy, and Dash aims for it to be him.
Deep below the waters of a world covered in ice, the key to Dark Metal awaits. Along with it, a new threat that brings the war ever closer. In order to stop it, the Messenger and his team must confront a familiar enemy in a new place, but now the stakes are higher, and the battle's results will echo across the galaxy for ages to come. To cap it all off, ships are being stolen from unSpace with no explanation as to why. The Messenger has his work cut out for him here in this dangerous new galaxy. But that's exactly the way he likes it.
As Dash and his team begin expanding the Forge, they must focus on Dark Metal as the one thing that can give them an advantage in the coming war. Using drones and a map from an ancient library, Dash and Leira must seek out the source of a transmission coming from far away. That source, however, is something far more valuable than they could have hoped: a fleet of ancient Unseen ships, waiting to be salvaged.
Lauren Ezzo, Kristin James, J.S. Arquin, und andere
Spieldauer: 2 Std. und 50 Min.
0 out of 5 stars
0 out of 5 stars
0 out of 5 stars
Sex. Horror. Discomfort. In five stories and one poem, you'll find questions and answers, and you might learn something about yourself along the way. Something uncomfortable. Something dark. Come on in and join us. Lean back, open up, and let us take a look at that tickle. We're sure it's nothing serious. Just...something in your mouth.
With the Realm advancing, Dash and his allies are faced with the full might of an enemy designed for one thing: to end all life. As the ships of the Realm push through the Cradle, the Golden defenses grow tougher, revealing entire fleets of ships, Harbingers, and new, more lethal weapons arranged in an impenetrable field of fire. From mechs to carriers, Dash and his allies must save those who have been enslaved by Golden technology, all while bringing about a final cataclysm.
Even More Stories from the Four Horsemen Universe (The Revelations Cycle, Volume 8)
Chris Kennedy, Mark Wandrey, Kacey Ezell, und andere
Spieldauer: 13 Std. und 36 Min.
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
It's the 22nd century. Humanity has taken its first steps into the galaxy, and we've found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent - we're at the bottom of the food chain.
The Verity are in collapse. Clan Shirna is gone. And all along, the ships of the Cygnus Realm have been pushing back until only the Golden are left. Or so Dash thought. With the discovery of two new races and a sphere of stars embroiled in war, Dash hurls the Forge ever deeper into territory where no human can live free. The Golden are no longer merely advisors - now, they are present in the fights themselves, their silver ships gleaming with menace in a war that threatens to incinerate an entire arm of the galaxy.
With new, more lethal weapons being added at every turn, the Forge goes into motion, advancing across the galactic arm in furious combat, leaving wreckage in the wake. But that wreckage has a purpose, and so does Dash. Until now, the war has been Golden allies throwing themselves in front of the Realm weapons, but that’s all about to change.
Now at home in the Aquarian system, Dash and his team receive news from a dying ship. With 30 systems under their inhuman control, the newest enemy to free life in the galaxy seeks to engage and destroy the Messenger by any means necessary. The skyhooks are only the beginning of a secret plan to hide Dark Metal, but Dash, the Gentle Friends, and the rest of the Messenger's growing forces will find a way to fight back. Plunging into the swirling deep, Dash discovers an ancient plot to use drones, Dark Metal, and a device so advanced it is only known by one word: the Shroud.
As Halloween grows closer, monsters begin emerging from the ground. Their beastly purpose is unknown to Carlie, but not to a group of tourists who have come to Halfway for the holiday. The visiting women look innocent, but bad things are happening wherever they go, and their trail leads back to the one place that Carlie never wanted to see again. From the depths of a toxic spring danger will break free again, and this time, there's more than just the town of Halfway at stake.
A century-old curse is broken, releasing Exit Wainwright, an innocent man trapped alone in time. Lost and in danger, he enlists Carlie, Gran, and their magic to find the warlock who sentenced him to a hundred years of darkness. The hunter becomes the hunted when Carlie's spells awaken a cold-blooded killer intent on adding another pelt to their gruesome collection: hers. Can Carlie solve an ancient crime, defeat a ruthless killer, and save the love of her life from a vampire's curse without burning the waffles?
Something is wrong with Carlie. A magical storm. An ancient shipwreck. A hidden evil. All three are tied together as Carlie must defend Wulfric against his past, which emerges after a raging storm tears across Halfway Lake. When government agents descend on Halfway to investigate the mysterious shipwreck, Carlie discovers that all is not as it seems. A thousand years old, the Viking ship holds bones. And secrets. Not everyone went down with the ship. There were survivors, but they might be less than human.