9000 unerfahrene Rekruten, ein paar Dutzend angeheuerte Wegelagerer und die sechs Wälle der Festung Dros Delnoch stehen zwischen einer halben Million blutdurstiger Nadir-Krieger und dem Herzen des Imperiums der Drenai. Als Verzweiflung die Herzen der Drenai zu erfassen droht, da erreicht ein alter Mann die Festung, dessen Ruf allein das Schlachtenglück wenden kann. Ein Krieger, dessen Körper übersät ist mit Narben, dessen Axt mehr Männer gefällt hat als ein Baum Blätter trägt, den selbst die Nadir ehrfürchtig -Todeswanderer- nennen.
They called him Bane the Bastard - though none said it to his face. Born of treachery, his name a curse, he grew up among the warriors of the Rigante. They valued his skills in war, but they feared the violence in his heart. And when, as a Wolfshead and Outlaw, he left Rigante lands, they breathed sighs of relief. But Bane would return, the destiny of the Rigante in his hands, the fate of the world resting on his skills with a blade.
Ein Jahrhundert nach der legendären Schlacht um Dros Delnoch leben die Drenai nun unter der Herrschaft des wahnsinnigen Kaisers Ceska; mit den Nadir verbindt sie ein brüchiger Friede. Der junge Tenaka - halb Drenai und halb Nadir wächst zunächst beim Nadirstamm der Wolfsschädel auf, wird dort jedoch aufgrund seiner Abstammung nicht akzeptiert und schließlich von seinem Großvater Jongir zu den Drenai, dem Volk seines Vaters geschickt.
Druss, Captain of the Axe: the stories of his life were told everywhere. Instead of the wealth and fame he could have claimed, he had chosen a mountain lair, high in the lonely country bordering on the clouds. There the grizzled old warrior kept company with snow leopards and awaited his old enemy, death.
The war of Troy is looming, and all the kings of the Great Green are gathering, friends and enemies, each with their own dark plans of conquest and plunder. Into this maelstrom of treachery and deceit come three travellers; Piria, a runaway priestess nursing a terrible secret, Kalliades, a warrior with a legendary sword, and Banokles who will carve his own legend in the battles to come.
Three lives will change the destiny of nations. Helikaon, the young prince of Dardania, haunted by a scarred and traumatic childhood. The priestess Andromache, whose fiery spirit and fierce independence threatens the might of kings. And the legendary warrior Argurios, cloaked in loneliness and driven only by thoughts of revenge. In Troy they find a city torn apart by destructive rivalries - a maelstrom of jealousy, deceit and murderous treachery.
A century has passed since the heroic defence of Dros Delnoch. But the people of the Drenai face a new terror: a mad emperor kept in power by two forces of unsurpassed evil. The Joinings are werebeasts of awesome power. The Dark Templars are warrior-priests whose fighting skills are without equal. Against them the Drenai face certain defeat. One man, an outsider hated by the Drenai for his Nadir blood and despised by the Nadir for his Drenai ancestry, sets out to bring down the emperor.
The Drenai King is dead - murdered by a ruthless assassin. Enemy troops swarm into Drenai lands. Their orders are simple - kill every man, woman and child. But there is hope. Stalked by men who act like beasts and beasts that walk like men, the warrior Waylander must journey into the shadow-haunted lands of the Nadir to find the legendary Armour of Bronze. With this he can turn the tide. But can he be trusted? For he is Waylander the Slayer. The traitor who killed the King...
His name is Parmenion. Despised by Spartans and Macedonians alike, he must fight for his place in the world. Yet he will survive. Dark forces have marked out his destiny as the most fearsome warlord Greece has ever known. For he will become the Lion of Macedon - and will reshape the glory of Greece before he faces the wrath of hell....
High in the wooded, peaked mountains of Skeln, the woodsman Dakeyras and his beautiful daughter, Miriel, live a life of harmonious solitude. Unbeknown to them, a group of grim-eyed, bloodthirsty warriors stalk the mountains. Men who have never known defeat, to whom revenge and torture are meat and drink. For 10,000 in gold they are eager to kill the woodsman. Battle-hardened warriors all, they have no fear of this task - but they should have.
The Drenai fortress of Dros Delnoch has fallen, and blood-hungry Nadir hordes sweep across the land, bringing desolation and despair. But with the Nadir triumphant, slavers seize a young girl in the tiny realm of Gothir, and a peasant boy steps off on a quest that will shake the world. To rescue her, Kiall must cross the savage steppes and journey through the Halls of Hell, facing ferocious beasts, deadly warriors and demons of the dark. But the boy is not alone. With him are the legendary heroes of Bel-Azar....
Born in the storm that doomed his father, Connavar grows to manhood among the mist-covered mountains of Caer Druagh, where the Rigante tribe dwell in harmony with the land and its gods. But beyond the border, across the water, an evil force is gathering strength, an unstoppable force that will change the world beyond all recognition. Haunted by malevolent spirits and hunted by evil men, Connavar sets out on a spectacular mission to save his people.
Parmenion, the Lion of Macedon - a lone hero in search of salvation and instead finding destiny. Alexander, the Dark Prince - a child who will become Alexander, founder of the greatest empire the world has ever known. He will conquer all, save for the Chaos Spirit, the immortal evil that dwells in his soul. Together they will be forced into other dimensions, across time, into enchanted worlds full of wonder and sorcery....
The Great Bear will descend from the skies and with his paw lash at the ocean. He will devour all the works of Man. Then he will sleep for 10,000 years, and the breath of his sleep will be death. The prophecy had come true. The world spun. Tidal waves lashed the planet, and a new ice age dawned. The few survivors of a once-great empire struggled to rebuild. Then two moons appeared in the skies, unleashing a terrible evil that threatened not only the new empire but the survival of the world itself.
Skilgannon the Damned had vanished from the pages of history. Following the terrible triumph at Perapolis, the General had taken the legendary Swords of Night and Day and ridden from the lands of Naashan. No one knew where he had gone, and the assassins sent by the Witch Queen could find no trace of his passing. Three years later, as a mob intent on murder gathers outside a distant monastery, they are faced by a single unarmed priest. In a few terrifying seconds their world is changed for ever, and word spreads across the lands of the East.
The final story of Waylander, available in audio for the first time. Thousands of years ago, the city of Kuan Hador - a place steeped in evil - was defeated by a vast army of mystic warriors, the enemy banished beyond the gateway between worlds. Now, in the Duchy of Kydor, 2,000 miles from the lands of the Drenai, icy mists begin to form around the ruins of Kuan Hador. Awesome beasts stalk the hills and forests. The spells are fading, the days of blood drawing nearer.
The prophecy was clear. Upon the death of three kings, the world will be plunged into chaos, and all the cast-out demons of history will return to bring blood and horror to the world. Two of the kings are dead. The third, about to be born, is hunted by the Demon Riders of the Krayakin, Lords of the Undead. All the terrifying forces of evil range against a pregnant queen at bay in a haunted forest. But she is not alone. Three warriors stand with her, the last remnants of the once proud Drenai army.
Druss. The Legend. Saviour of Skeln Pass. Protector of Dros Delnoch. The most famous - and dreaded - of Drenai's heroes. But before all men knew Druss, he was a young husband, hewing tress instead of men - most of the time - and held in check by his beloved wife, Rowena. When she is stolen by slavers, Druss becomes a killing machine intent on only one thing: Rowena's return.
For centuries the tribes of the Nadir have suffered under the despotic tyranny of their Gothir overlords. Disunited and distrustful of one another, the tribes await the coming of a Messianic warlord, who will unite them against the oppressors. Into this swirling, chaotic landscape come three men who will change the fate of the continent.
Centuries after Connavar's triumphant battles against the invading army of Stone gained the Rigante their freedom, the clan finds itself oppressed once again. Magic that once flourished has been all but snuffed out. The Varlish king and his barons have stolen Rigante lands and robbed the people of their culture and liberty. From the Rigante's former seat of power the black-hearted Moidart rules; only in the north are the clansmen free.