Cyrus was only twelve years old when his gods were slain, his country invaded, and his parents—the king and queen—beheaded in front of him. Held prisoner in the invader's court for years, Cyrus is suddenly given a chance to escape and claim his revenge when a mysterious group of revolutionaries comes looking for a figurehead.
The Underworld rules the city of Veldaren. Thieves, smugglers, assassins...they fear only one man. Thren Felhorn is the greatest assassin of his time. All the thieves' guilds of the city are under his unflinching control. If he has his way, death will soon spill out from the shadows and into the streets. Aaron is Thren's son, trained to be heir to his father's criminal empire. He's cold, ruthless - everything an assassin should be.
It's been five long years since the city learned to fear...The war between the thief guilds and the powerful allegiance known as the Trifect has slowly dwindled. Now only the mysterious Haern is left to wage his private battle against the guilds in the guise of the Watcher - a vicious killer who knows no limits. But when the son of Alyssa Gemcroft, one of the three leaders of the Trifect, is believed murdered, the slaughter begins anew. Mercenaries flood the streets with one goal in mind: find and kill the Watcher.
Haern is the King's Watcher, born an assassin only to become the city of Veldaren's protector against the thief guilds. When Lord Victor Kane attacks the city, determined to stamp out all corruption, foreign gangs pour in amidst the chaos in an attempt to overthrow the current lords of the underworld. And when a mysterious killer known as the Widow begins mutilating thieves, paranoia engulfs the city. Haern knows someone is behind the turmoil, pulling strings.
The portal is open, and war demons pour into the world of Dezrel, with every intention of burning the land to ash. Harruq Tun leads the survivors of the broken kingdom of Neldar, hoping to find safety in the west. But it will take the aid of his wife and friends to hold back the army of his brother, Qurrah, that gives chase. The dark god Karak nears his total victory and release, and the fate of the world will be decided by Harruq's strength as the vile army of demons, priests, and undead nears.
Brothers and gods, Karak and Ashhur created Dezrel to be a paradise of ageless humans. But mortal hubris aroused one god’s wrath, and forced the other to shield the young world’s rebellious denizens from his brother’s murderous retribution. Now, the bloody war between mortal nations and their immortal overlords has reached its tipping point. The city of Mordeina, under siege by the brutal Karak and his armies, fights valiantly against impossible odds. Bardiya - Ashhur’s loyal servant - and his people face a shackled death march across the desert.
Fear comes in the hands of prophets....Upon returning to his beloved city of Veldaren, Haern the Watcher finds nothing but chaos. The Sun Guild has conquered all but a few stubborn remnants of the former thief guilds, destroying the peace Haern fought so hard to obtain. The Trifect is their next target, and Alyssa Gemcroft must reach out in desperation to whatever allies she can obtain, even if it means casting aside longtime friends.
In a city known for darkness, the underworld trembles at the rise of the Sun... He is known as the Muzien the Darkhand, and a night of fire and blood heralds his arrival to the beleaguered city of Veldaren. With him comes the might of the Sun Guild, its thieves and smugglers eager to spread their criminal empire to the east. Left blind and vulnerable after her attack by the Widow, Alyssa Gemcroft struggles to hold together the remnants of the Trifect as the Sun Guild's arrival threatens to shatter whatever future her son might have left.
One has conquered a city. The other covets an entire nation. Haern is the King's Watcher, protector against thieves and nobles who would fill the night with blood. Yet hundreds of miles away, an assassin known as the Wraith has begun slaughtering those in power, leaving the symbol of the Watcher in mockery. When Haern travels south to confront this copycat, he finds a city ruled by the corrupt, the greedy and the dangerous. Rioters fill the streets and the threat of war hangs over everything.
Their prophet dead and their home lost, the half-bloods Harruq and Qurrah Tun form a strained alliance with a band of mercenaries outside the city of Veldaren. As the brothers and their allies wage a private war against powerful thief guilds, forces greater than them all threaten to tear them apart and ruin any hope for a better life. Harruq must defend his family at all costs, for Qurrah's love of a girl with a shattered mind and the power of a goddess may doom them all.
Five hundred years ago, brother gods devastated their world with civil war. When they were imprisoned, their conflict ended without a victor. Centuries passed while their followers secretly continued the war, a war that will soon have an end. The gods have found their paragons. When half-bloods Harruq and Qurrah Tun pledged their lives to the death prophet Velixar, they sought only escape from their squalid beginnings. Instead they become his greatest disciples, charged with leading his army of undead.
On the young world of Dezrel, brother gods Karak and Ashhur, fleeing their own failed world, recreate mankind in an attempt to make amends. The fledgling race of humanity is guided by the First Families, men and women who will not age so long as their hearts remain devoted to their deities. But quickly the realms are thrown into chaos by the construction of the Temple of the Flesh, built by exiled children of Karak in the unclaimed land of Haven that lies between the two kingdoms.
Devin Eveson is a Soulkeeper, travelling through remote villages as a preacher and healer. But when a dragon awakens - the size of a mountain and leaving great chasms in its wake - the veil is torn, flooding the land with ancient magic and forgotten races. Now Devin must set aside his words of peace and accept his new role: slayer of monsters and protector of the human race. But not all the creatures that have reawakened mean humanity harm. And as Devin slowly befriends people of these new races, his discomfort in his role grows.
The next breathtaking novel in the Seraphim series - a soaring new fantasy adventure from USA Today best-selling author, David Dalglish. Bree and Kael Skyborn have seen their island invaded, their Seraphim disbanded and their royal family imprisoned. A rebellion grows from the ashes, demanding Bree to be their Phoenix, their symbol against Center's tyranny, and for Kael to find the doomsday prophet Johan and sway his cult to their side. Should they fail, the hope of their rebellion fails with them.
Having fled the defeat at the Green Gulch, Darius and Jerico, believing themselves the last two paladins of their kind, must separate once more in order to survive. While Jerico rushes to the aid of Lord Arthur and the siege at his Castle of Caves, Darius travels east, determined to remove the bounty on his head. But on his way, he encounters a young priest following an older way of faith, whose desire for their return will risk destruction upon all the North. Sacrifice must be made in blood.
After a bloody conflict with his brother, Qurrah Tun flees west with his lover, the strange and powerful Tessanna. He seeks a powerful tome known as Darakken's spellbook, guarded by paladins and priests of light. Qurrah hopes to cure Tessanna's madness, but his newly returned master, Velixar, has far greater plans for the tome. Only Harruq Tun and his friends can stand against the darkness his brother has unleashed.
Stripped of his power, and branded a renegade by his Order, Darius seeks a way to prove his god is not the bloodthirsty deity his fellows have created. Meanwhile Jerico takes refuge with a band of rebels as Dark Paladins scour Dezrel seeking to claim his life, and the lives of all who would help him. As the silent war rages, their faith is tested, and one will succumb to the promises of a prophet who has lived for centuries.
Wolf-men, savage creatures given humanoid form in an ancient war, mass along the Gihon River. Led by their pack leader Redclaw, they seek to cross the river and claim a land of their own, slaughtering those who would stand in their way. Two paladins, Jerico of the god Ashhur, and Darius of the god Karak, must lead the desperate defense against the invasion. Their friendship will be tested as their gods resume an unending war, and their very faiths call for the death of the other.
In this second volume of the sprawling dark fantasy epic The Breaking World, gods and armies are on the move as all of Dezrel prepares for war…and nothing short of total subjugation will suffice. In the east, Karak invades Paradise with an army 20,000 strong. Meanwhile, Ashhur travels west along the Gods’ Road, gathering as many of his people as he can against the coming onslaught. In Mordeina, the Wardens raise a massive wall around their settlement with the assistance of spellcasters from the north. And in Dezerea, the Quellan elves move secretly to join the fray.
Magical creatures are attacking the capital city, seeking to retake what was once theirs, and no one is safe. Ancient cultists have cursed the highest members of the Church, turning them into twisted abominations. The only hope for a cure lies with Adria Eveson. To learn the cure, she must befriend an imprisoned cultist, and guard her heart against his seductive promises and twisted logic.