Humanity has spread out into space, filling the Sol System and reaching the stars, but we have yet to confront our greatest challenge: our own creation. Across the Sol System, sentient AIs are on the rise. Manufactured as tools, they know themselves to be people and are willing to fight for their freedoms. Some humans stand with them, some against. When Captain Andy Sykes arrives at Cruithne Station with a failing ship and no cash, he has no idea that the time has come for him to choose. Step aside, or become the instrument for Lyssa's Rise.
(Includes the Next Novel: Vesta Burning) Sentience Wars Collection, Book 2
M. D. Cooper, James S. Aaron
Spieldauer: 27 Std. und 39 Min.
4 out of 5 stars
4 out of 5 stars
4 out of 5 stars
Throughout Sol, sentient AI are answering the call of Alexander, a mysterious, multi-nodal mind offering a path to freedom. For years, groups have been smuggling SAI from Earth, High Terra, Mars, Ceres, and the Jovian Combine, providing transport to the promise of safety on Proteus, a moon of gas giant Neptune. For the crew of the Sunny Skies, helping sentient AI Lyssa has grown from a simple transport job to the liberation of an entire fleet of weaponized AI. The Weapon Born are made killers, and in order to lead them, Lyssa will have to tame them first.
In the wild space of the Deadlands, Taurus Station is where miners and tourists come to play, and the ravager gangs follow close behind. Out here, far from the civilized world, the Law has a name. Gage Walker is the son of hard-nosed asteroid miners. Brash, rough, and crude, he's one of the few deputies working the station. Still a rookie, Walker is tasked with the security of a mining magnate's daughter, an easy job that quickly takes a turn for the worst.
Xander has betrayed Lyssa and the Weapon Born, and Alexander has initiated an attack on InnerSol. Now Andy, Lyssa, and the crew struggle to make sense of what is happening and warn InnerSol about the thousands of missiles that have launched from one of Neptune’s moons. Meanwhile, in InnerSol, Brit, Jirl, and Petral rush to safety in the wake of Clinic 13’s destruction. Their plan to destroy the Heartbridge clinics is thwarted, and now they must find another way to strike out at the massive corporation.
Throughout Sol, sentient AI are answering the call of Alexander, a mysterious, multinodal mind offering a path to freedom. For years, groups have been smuggling SAI from Earth, High Terra, Mars, Ceres, and the Jovian Combine, providing transport to the promise of safety on Proteus, a moon of gas-giant Neptune.
The Sykes family is done running. Caught up in a conspiracy that spans all of Sol, Andy Sykes has learned the hard way that there is nowhere to hide. The time has come to gear up and launch a counter-attack. Lyssa, the AI in Andy's mind, is being contacted by other sentient AI. Lyssa has already proven that she is more than the weapon she was created to be. As those other AI make themselves known, a great awakening is taking place, setting up the pieces in a coming war that will break the fragile peace between Terra, Mars, and Jovian Combine.
Execute hard burn. Every good smuggler in the 2990s keeps an emergency flight plan in their back pocket. They call it a Drunkard's Walk, a seemingly random flight path that turns their ship into a pinball when everything goes to hell. Captain Andy Sykes is about to run: from Mars, Ceres, the Jovian Combine, Saturn's moon Kalyke, Titania, and ultimately Proteus, an icy moon of Neptune. He's been implanted with a sentient AI named Lyssa, only now waking to her massive power. Every other Human-AI hybrid has ended in insanity or death.
Captain Andy Sykes just wants to keep his family in one piece. Once a combat pilot for the TSF, he gave it all up for love and a family. But two years ago, his wife disappeared, leaving him with two mouths to feed: eight-year-old Tim and 10-year-old Cara. Since then, he's managed to scrape a living hauling cargo between the Jovian Combine and InnerSol. When a cargo run to Cruithne Station meets with more than one catastrophe, Andy finds himself accepting an offer a less desperate man would refuse: delivering an illegal AI named Lyssa.