In the not-too-distant future, while fleets of commercial space ships travel between the planets of numerous solar systems, a traveler named Virgil Samms visits the planet Arisia. There, he becomes the first wearer of the Lens, the almost-living symbol of the forces of law and order. As the first Lensman, Samms helps to form the Galactic Patrol, a battalion of Lensmen who are larger-than-life heroes. These soldiers are the best of the best, with incredible skill, stealth, and drive.
Kimball Kinnison and the Galactic Patrol again take up battle with Boskonia. The warfare leads to some odd corners of the universe and some stranger worlds. They include the planet Lyrane where a matriarchal society exists and the frigid world of Onio, with its incredibly alien inhabitants.
Twenty years have passed since the events in Second State Lensman. Kimball Kinnison and his wife, Clarrissa, now have five children - the "Children of the Lens". As the offspring of generations of selected matings, they are the most brilliant and capable minds in the universe. Their mission: to conclude the Boskonian war.
Lensman Kimball Kinnison has attained the goal that every Lensman seeks, and so few attain: that of Unattached Lensman, a Lensman who is accountable to no one anywhere, completely independent, completely free.
Dick Seaton and Marc DuQuensne are the deadliest enemies in the universe. Their feud has blazed among the stars and changed the history of a thousand planets. But now a threat from outside the galaxy drives them into a dangerous alliance as hordes of strange races drive to a collision with mankind.
The Galactic Patrol's Lensmen are the most feared peacekeepers in the galaxy. The "Lens", a telepathic jewel matched to the ego of its wearer, is the ultimate weapon in the war against the merciless pirate Boskone and his forces of lawlessness. The only problem is the Galactic Patrol isn't sure how to capitalize on the Lens' incredible powers. But new graduate Kimball Kinnison is determined to learn.
Brilliant government scientist Richard Seaton discovers a remarkable faster-than-light fuel that will power his interstellar spaceship, The Skylark. His ruthless rival, Marc DuQuesne, and the sinister World Steel Corporation will do anything to get their hands on the fuel. They kidnap Seaton's fiancée and friends, unleashing a furious pursuit and igniting a burning desire for revenge that will propel The Skylark across the galaxy and back.
One man against the basic energy of the universe, unleashed in a ravening fury: that's Dr. Neal "Storm" Cloud. Unique is the only way to describe him. Alone in his single-handed battle, he finds that the appalling destructiveness of a loose atomic vortex can be canceled out only by destroying the vortex itself. While not even the most massive and modern of computers could figure out how to destroy a loose vortex, "Storm" Cloud can - and does.
The plague struck, and 90 percent of Earth's population died. Those who survived tried to maintain some sort of civilization...which meant more killing, as it turned out. But bit by bit, generation by generation, people began to succeed. With occasional setbacks...
Chester Watkins is not an ordinary person. He's a student of the old school with the tenacity of a bulldog. This cagey senior citizen funds himself plunged into an underground world where only the strong survive. Ravaged to death by a rogue vampire, this determined grandpa set out on a quest to apprehend his killer, and turn an immortal organization upside down. Unable to regenerate any teeth and looked upon with contempt by his enemies, his opposition makes the foolish mistake of underestimating his most powerful ability of all...his incredible mind.
In this exhilarating sequel to The Skylark of Space, momentous danger again stalks genius inventor and interplanetary adventurer Dr. Richard Seaton. Seaton's allies on the planet Kondal are suffering devastating attacks by the forces of the Third Planet. Even worse, the menacing and contemptuous Fenachrones are threatening to conquer the galaxy and wipe out all who oppose them.
Settled several generations before, Saragosa Prime has grown from a mining outpost to a populated planet. Time, Winner White decides, for democracy. Since Winner holds a controlling interest in the company that owns Saragosa Prime, his decision would seem to carry a lot of weight. But among the conglomerates that rule space, Winner's is one of the smallest, and none of the others care whether democracy takes hold--or even whether Winner is allowed to hold onto his company.
Our hero families are in deep space when they are attacked by the intellectuals. In order to survive the attack they rotate into the 4th dimension and are captured. They must make it back to 3space and find their way home. Unfortunately they find themselves hopelessly lost but are able to save another race and make their way home!
The Outcasts, a ragged band of teenagers, search for a place of peace on a planet of chaos. Danger lies in every shadow, and the fragile thread that holds them together threatens to fall apart. A powerful, faceless army pursues them, as well as a special breed of creature both mysterious and lethal. Hiding in the Font of Knowledge, the Outcasts encounter new friends and old enemies. But nothing is simple or clear in this ravaged world.
The twin moons of the planet Dulunae are shifting, causing the seas to rage and fiery rivers of rock to seethe underground. The planet is changing, and so are its inhabitants: it is time to seize power before it is too late. The Outcasts are a mismatched group of young survivors trapped in this world of threats and enemy creatures. All the while, the Font of Knowledge awaits the startling revelations of the planet's Unfolding. To survive, the Outcasts must do the unthinkable.