gesprochen von "Jonathan Yen" in Science Fiction & Fantasy
1 - 16 von 16 Ergebnissen
Way of the Shaman, Book 6
Spieldauer: 16 Std. und 51 Min.
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
Daniel Mahan, the legendary Shaman of the Barliona game world, has served his sentence in virtual reality. Eleven months of adventures and battles in exchange for eight years in prison isn't a bad trade-off. And yet Barliona refuses to relinquish its grip on the Shaman so easily, erasing the boundary between his two realities. It turns out that it's not so simple to leave the capsule - the Way must be completed....
Not long ago, Daniel Mahan, known to everyone as Shaman Mahan, thought that he had taken his sixth and final step in the Barliona gameworld. Yet life has other ideas. The Corporation decides to resurrect the Lord of Shadow and his entire host. The Corporation's CEO personally pushes the reset button. Geranika and his Dragon of Shadow spring back to life as, meanwhile, the Corporation makes an offer the Shaman can't refuse.
Mahan's ready for new adventures - just as the gaming world of Barliona thought it was about to reenter its old comfortable rut. The winds of the Dark Forest have finally died down; Altameda has recognized its new owner while Geranika is nursing new schemes of global destruction. Would Mahan be happy with this predictable old life? We think not!
A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result the population floods Barliona in pursuit of easy money. It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's virtual mines.
Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.
The virtual world of Barliona is a place of rest and entertainment - but not for everyone. It has become a survival arena for Daniel Mahan after he was sentenced to eight years in its virtual jail. Mahan has been through it all: the back-breaking work in the mines, betrayal by other prisoners, and finally, the retrial which has released him into Barliona's common world. What more could one want? Mahan could have kept a low profile and enjoyed relative freedom while serving the rest of his time.
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.
A spellbinding and surreal coming-of-age story about a young boy living on the fringe with his family - who are secretly werewolves - and struggling to survive in a contemporary America that shuns them. He was born an outsider, like the rest of his family. Poor yet resilient, he lives in the shadows with his aunt Libby and uncle Darren, folk who stubbornly make their way in a society that does not understand or want them. They are mongrels, mixed blood, neither this nor that.
Advances in technology have led to the creation of ever more realistic virtual reality games, but now Full Immersion Virtual Reality is finally coming true. Join David and his oldest friends as they sign up to beta test the first game of its kind. Last Horizon will give the old gamers the chance to live out one last adventure together.
Paying off a debt to the gods is never easy. In Kuala Lumpur, deities from a handful of major faiths tiptoe around each other and damned souls number in the millions. Now the Dragon King of the South wants to throw sorcerer and former triad soldier Rupert Wong right in it. The ocean god's daughter and her once-mortal husband have been murdered, leaving a single clue: bloodied feathers from the Greek furies. It's a clue that could start a war between pantheons, and Rupert's stuck in the middle.
Last Horizon, the world's first fully immersive RPG, leaves beta and goes live! Rejoin David, Miriam, Will, and Lavender as they spend David's last few months trying to find happiness and joy within the world of Last Horizon and deal with those not content to let the friends enjoy their time together.
All life on Earth is about to be terminated by an entity as old as the galaxy itself. To make matters worse, Simon has broken everything already. In a future world that is run by computer systems and that is without want, how can a man find his role? Then, if the very computers he works on to try to make them more human suddenly try to kill him, revealing a secret so vast that it affects every living soul on the planet, can that man be a hero?
Markos is an officer on a ship sent from Earth to investigate probe reports of intelligent extraterrestrial life. Markos is killed by the commander of this mission, and is then resurrected in an alien body by a race of aliens who need him to stop an interstellar war. But will he ever become human again?
A follow-up to his 1970 science fiction collection, The General Zapped an Angel, Fast’s book of 13 new science fiction stories is brisk and engrossing. In "The Hoop", a scientist builds a portal to an unknown destination, which the mayor of New York City hijacks to use as a garbage dump until the location’s surprising, and hilarious, revelation. And in "The Egg", set 3,000 years in the future, a research team discovers an egg, something they have never seen before, cryogenically frozen in a nuclear bunker. These 13 stories are bizarre, hilarious, poignant, and sure to entertain.
The award-winning, bestselling author's first novel. The beamjacks work in zero-gravity constructing satellites in the vacuum of deepest space. And they're not going to let the military control them anymore.
He had to keep moving, that the man instinctively knew. He had to get away, from the rioting, the lawlessness, the killing. Away from the brutal gangs that ruled the highways. Then there was the boy that he found along the way, an orphan with no place to go. He couldn't leave the child behind; that would be murder. Together they had to make their way across the razed landscape of post-collapse America, west to where there was safety, a chance to begin again. If only they survived the journey.