gesprochen von "Cris Dukehart" in Science Fiction & Fantasy
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Lost Talismans and a Tequila
The Guild Codex: Spellbound, Book 7
Spieldauer: 7 Std. und 55 Min.
5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
I thought I was a good judge of character, but recent events proved me very wrong. Now, in a brilliant demonstration of my newfound caution, I'm putting all my faith in a demon - a demon who's tried to kill me before. The squirmy feeling is making sense, right? Unfortunately, I don't have any other options. Ezra's time is almost up, which means I need answers and I need them fast. So it's time to toughen up, pack my gear, and find me one of the most illegal, reviled, and scarce mythics out there: a demon-mage summoner.
I thought I understood power. My parents taught me that magic attracts equal danger, and everything I've seen since becoming a demon contractor confirms it. I've witnessed how power twists and corrupts - and I've tasted power no human should wield. I thought I knew greed. Ambition and avarice drove my family into hiding. My parents died for someone else's greed. I've never hunted anything in my life, but now I'm hunting their killer - with my demon's help. I thought I'd seen evil. But with each step closer to my parents' murderer, I'm uncovering a different sort of evil.
I've said it before, but sometimes I'm a bad person. I cheated on my 12th-grade math final, I've run countless yellow lights, and I gossip about how hot my kickass best friends are. (Good thing my job as a guild bartender doesn't require moral perfection.) But there's bad, and then there's bad. And I'm not sure which applies to a certain dark druid/wanted criminal/reluctant friend of mine. His transgressions include black-magic dealings, kidnapping, and murder, and he's about to add "revenge-fueled killing spree" to his resume - if I don't stop him. Should I stop him?
I'm bound to a demon. For my entire life, I avoided magic at all costs. Now, I'm responsible for a demon who wields magic more powerful than the toughest mage or sorcerer. Demons are evil. That's what my textbooks say. That's what I see. He's ruthless, he's temperamental, he's cold. But he protects me without fail. I wonder if he's hiding a heart behind his hostility. My demon is a monster.
When I first landed a bartending job at the local guild, I didn't know a thing about magic. These days, I'm practically an expert on the different magical classes, but there's one nobody ever talks about: Demonica. Turns out they have a good reason for that. My guild is strictly hellion-free, because who wants to risk life and limb to control the biggest bullies on the mythic playground? Well, some people do, and now a demon has been loosed in the city. My three best friends are determined to slay it, but even badass combat mages are critically out-magicked.
When I arrived at my uncle's house, I expected my relatives to be like me - outcast sorcerers who don't practice magic. I was right about the sorcery, but wrong about everything else. Rule two: Don't listen to the demon. My uncle chose a far deadlier power. He calls creatures of darkness into our world, binds them into service contracts, and sells them to the highest bidder. And I'm supposed to act like I don't know how illegal and dangerous it is. Rule three: Don't talk to the demon. All I had to do was keep my nose out of it.
Three months ago, I landed a job as a bartender. But not at a bar-at a guild. Yeah, the magic kind. I'm not a badass mage like my three smokin' hot best friends. I'm not a sorcerer or an alchemist, or even a wussy witch. I'm just a human, slinging drinks like a pro and keeping my non-magical nose out of mythic business. Seriously, I know my limits. So why am I currently standing in a black-magic ritual circle across from a fae lord? Somewhere behind me, my three mage friends are battling for their lives.
When I found myself facing down the scariest black-magic felon in the city, practically daring him to abduct me, I had to wonder exactly how I ended up here. It all started when I accidentally landed a job as a bartender - but not at a bar. At a guild, populated by mages, sorcerers, alchemists, witches, and psychics. Good thing this lame-o human is adaptable, right? Then my favorite guild members - three sexy, powerful, and intermittently charming mages - asked for my help. Did they want access to my encyclopedic knowledge of cocktails? Oh no.
As a guild bartender, I can handle pretty much anything - mages, sorcerers, witches, the occasional demon. But show me anything family-related and I'd rather run for the hills. It doesn't even have to be my family. So I have no idea why I thought spending the holidays with Aaron's mom and pop was a good idea. Meeting his famous parents is already terrifying enough, but I've got a bigger problem. Students of his family's renowned mage academy are being attacked on the grounds - and somehow no one has seen a single assailant?
Broke, almost homeless, and recently fired. Those are my official reasons for answering a wanted ad for a skeevy-looking bartender gig. It went downhill the moment they asked me to do a trial shift instead of an interview - to see if I'd mesh with their "special" clientele. I think that part went great. Their customers were complete dickheads, and I was an asshole right back. That's the definition of fitting in, right? I expected to get thrown out on my ass. Instead, they...offered me the job?
One year after joining the Legion of Angels in New York City, Leda Pierce returns home to visit her family in Purgatory, a rough and rugged frontier town that borders the plains of monsters. Leda's family reunion is cut short, however, when her little sisters are captured by supernatural mercenaries. Together with her angel lover Nero, she sets out to save them. Besieged by monsters, assailed by powerful foes, Leda knows this rescue mission won't be easy.
The original Immortals, masters of magic, once reigned over every world in the known universe - until they suddenly vanished. The gods and demons have been fighting over the remains of their fractured empire ever since. Millennia later, new angel Leda, a soldier in the gods' army, is recuperating from her transformation. Her recovery is cut short, however, when a curse strikes New York City, a spell targeted directly at the Legion of Angels. Even as the Legion's soldiers succumb to wrath, jealousy, and fear, the beasts on the plains of monsters are growing in numbers and power.
A Tortantula and a Flatar. The most enigmatic teaming in the mercenary guild, it’s also a perfect pairing, where one’s strengths cover the other’s weakness. Raised together from birth, their lives are a brutal series of tests. Azah isn’t like most other female Tortantula; she’s much smaller and made fun of. No one expects her to survive, much less succeed, but she’s still given a chance and assigned a Flatar: Sadek. The two quickly bond and find they complement each other. Against all odds, they survive the breeding dome and join the ranks of their races’ mercenaries.
Tested by the gods, Leda and her angelic mate Nero venture into the City of Ashes, a fallen fortress in the Western Wilderness where nightmarish monsters reign supreme and an ancient secret is buried. To survive the Gods' Trials, they will have to save the city - and they will have to do it without their magic. Their victory, however, comes at a heavy price. And the secret they uncover will upset the balance of power between Earth and heaven.
The war will come - it is inevitable. After centuries of struggle, the ISF Intrepid has finally brought its colonists to New Canaan, a star system better than any they imagined. They made landfall and began to build their new home, far from the troubles of Sol and the Inner Stars. Yet no one in the Orion Arm has forgotten that the colonists possess the most valuable technology known to humankind, least of all Tanis Richards - as she secretly prepares to defend New Canaan against any and all aggressors.
The games of gods play out upon the backbones of mortals. Leda Pierce has come a long way since she left her home on the frontier of civilization one year ago to join the Legion of Angels. She is a soldier in the gods' army, has crossed swords with demons, and shares an apartment with her angel lover in New York. Every day brings Leda closer to becoming an angel herself - until a promotion ceremony goes horribly wrong, leaving her powers in magical limbo. Worse yet, the gods have taken over her training at Crystal Falls.
Tanis Richards has spent half her life on the Intrepid, guiding the great colony ship, and its two million passengers, across hundreds of light-years. She has risked life, limb, and those dearest to her to get this far. Now she's within reach of her goal; the New Canaan System, and a normal, stable life. The kind she's only dreamed about. The only remaining hurdle is to strike a deal with the Transcend Alliance and trade the Intrepid's advanced technology for the star system. If only things were so easy.
Leda Pierce has survived the gods' first test and gained entry into the Legion of Angels, but the fight is far from over. Someone is poisoning the supernaturals of New York. Suspecting witches, the Legion sends in Leda to investigate. To save the city, she will need magic she doesn't have - and gaining that magic might just kill her. Now her survival depends on accepting help from the darkly seductive angel Nero, but that help comes with a price she cannot afford to pay.
Tangel leads the I2 to Star City, while Joe follows after the Perilous Dream, desperate to bring his daughters home. Elsewhere Praetor Kirkland prepares for attack, suspecting that the Widows are coming for him. To top it off, the denizens of Star City make an impossible demand. When personal need runs up against the Alliance's goals, Tangel is forced to reevaluate what her role is and what she's willing to sacrifice to save her people.