Having crash-landed on a remote ice planet, Zelia Lor and her friends Talen, Mekki and the super-intelligent alien-ape Fleapit must do whatever they can to survive. A distress beacon offers some hope of rescue, but what else lurks in the ice and snow, watching them with hungry eyes?
Journeying to the bustling spaceport of Hinterland after being saved from certain death by a dubious Rogue Trader, Zelia, Talen and Mekki continue their quest to reach the Emperor’s Seat. But much here is not what it seems. Alone in a strange place and surrounded by aliens, whom can they really trust, and what are the secrets of the Tau?
Zelia, Talen and Mekki arrive at Aparitus, a planet of huge industrial machines and the cybernetic race called the Mechanicus. Now under the protection of the mysterious Inquisitor Jeremias, they still search for a way to reach Zelia’s mother, but all is not what it seems on the forge world. A strange plague begins to spread, infecting technology and unleashing a host of gribbly monsters - the Nurglings!
The adventure begins.... Zelia Lor's life changes when alien Necrons attack her home planet and tear it apart! Separated from her mother, Zelia must escape the doomed world, her only hope a scrambled transmission promising safety at a mysterious place known only as the Emperor's Seat. She is joined by a ragtag group of survivors: the street-tough Talen, gadget-obsessed Martian boy Mekki and superintelligent alien-ape Fleapit.
Still searching for the Emperor’s Seat, Zelia, Talen and Mekki arrive on the jungle planet of Weald. Accompanied by the ingenious alien ape Fleapit and the dashing Rogue Trader Amity, Zelia and her friends become embroiled in a war between two brutish tribes of green-skinned orks! Only by using their wits can they hope to survive this savage encounter....