gesprochen von "Jus Sargeant" in Literatur & Belletristik
1 - 13 von 13 Ergebnissen
Ruins of Camelot
G. Norman Lippert
Spieldauer: 9 Std. und 32 Min.
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As the kingdom of Camelot descends into complacency, an ambitiously sadistic madman known as Merodach advances his rogue armies, recruiting by the sword and threatening revolt. Eighteen-year-old Princess Gabriella is the only one who understands the severity of the threat, but she is powerless to convince her father or her brave commoner husband, Darrick. With defeat all but certain, Gabriella sets out on a final, desperate quest. Her plan: to confront and defeat the madman, Merodach, before his armies can destroy everything she loves.
When fellow student John Foremile turns up at his flat on a rain-sodden winter’s night, former Merchant Navy Captain Rex Slingsby thinks he’s in for just another boozy night down the pub. John, however, has come laden with a package of ancient-looking manuscripts, and Rex is soon engrossed in reading an outlandish tale of a powerful, benevolent race of Dragons and of the human wizards hell-bent on destroying them. Incredulous at first, the two friends quickly find themselves embroiled in an epic quest to rescue a fertile dragon’s egg.
Who needs a Master Wizard anyway? Major Wilbur Wiggles doesn't know it yet, but all four of his older brothers have been killed in combat. The military brass has tried to notify him, but the Major's squad has gone dark because their radios are out. Spotting an opportunity, the Fates summon Gungren for the second leg of his three-part Fate Quest. They task him with hunting down Major Wiggles on behalf of the army. His goal is to find the man, get him to army headquarters, and then take him back home so that Mrs. Wiggles doesn't lose her only remaining son.
Gungren is tired of waiting to become a full-fledged wizard. Unfortunately for him, Whizzfiddle isn’t one who takes well to his apprentices pushing him around. But when the Fates decide to give one of their infamous quests to Gungren, it leaves Whizzfiddle with little choice but to lend his support. Unbeknownst to Whizzfiddle, though, the quest is only part one of three. They must travel to the Underworld in order to find and save the prince. But getting there isn't easy, especially since they have to bring along Princess Jill Henroot, who is the fiancée of the missing prince, and who happens to be quite a pain in the rump. Worse, the Fates have decided to film the entire adventure, making for one problem after another.
At 19, our hero is caring for her sickly mother when a stranger appears with a shocking truth: Skyla Draken was born in a realm where magic rules, and mythical creatures roam. This land is now the key to curing her mother. And so, Skyla must return to her homeland, but once there, she discovers a hostile world of warring kingdoms, and she meets with evil forces that would see her noble family dead. Things get worse when, during her journey, she has visions of a man and learns a secret that changes everything.
The endearingly hilarious tale about a young Gnome who strikes out on his own! Gappy Whirligig is an industrious Gnome who has yet to reach the Age of Tinkering. He's 42. But, as anyone who lives in the Gnome town of Hubintegler can tell you, things have a way of exploding when least expected.
Being a Zombie stinks...Bob is a Zombie who was just going about his business when a band of thieves stole his hand so they could make a batch of Elfagra (for men who need a little lift) in the Upperworld. While it's bad enough that they've swiped Bob's hand for such a purpose, it comes to the Zombie's attention that if the bad guys use the wrong technique it could cause a cosmic rift that will spell the real death of Bob...not just the long, drawn out one that comes with being a Zombie.
Paulie Vergen is your average, everyday vampire. He's short, overweight, and balding, and he's a bit lacking in the realm of self-confidence. Life was what it was for Paulie until the day that a newly infected werewolf landed on his doorstep. That day launched the one (and only, to this point) adventure that Paulie had ever had ... and it was a doozy.
Surin's mighty army is preparing for war. Zarbid, his chief sorcerer, has given the king his long-awaited opportunity to take vengeance on the south. Oswain and his kingdom will be destroyed unless he can find the elusive Ice Maiden. She is the only one with the power to protect his vulnerable realm. It will be a race against time as Oswain sets out on a dangerous journey into Surin's home territory.
Two robotic deaths and a grouping of terrorist attacks have just happened on the biggest incorporated entity in the galactic empire. As large as a massive city, the corporate flotilla crawls through space ever-searching for more customers to add to its bottom line. But with the recent turn of events, the very existence of the station and all of its inhabitants are at risk of losing everything. The #1 suspect? A new robotic religiosity that calls itself Starliner.
It is a time of change; the land is restless, the climate harsh. Driven by fate, starvation, and fear, the last of the Neanderthals teeter on the brink of existence, perilously balancing between life and death. In a distant valley, the last clan survives, eking out a subsistence in the wilds, fighting against the elemental powers of the land.
A drunk wizard. A lizard starting a nudie magazine. A former apprentice seeking revenge. After hundreds of years of wizardry, Master Whizzfiddle wants nothing more than to sit back and relax for the rest of his cursedly long life. His vindictive ex-apprentice has other plans. With a legal challenge out for his cushy guild membership, Whizzfiddle has 30 days to undertake a near-impossible quest....