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Notes on Play

Notes on Play

Av: John Drexler
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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com© 2026 John Drexler Kunst
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  • 37: Stealing is a superpower
    Oct 1 2026
    Stealing is a superpower if you do it well.
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    9 min
  • 36: Designing simple games is hard
    Sep 22 2026

    David Gordon (co-designer of Finspan, and many others) gave me an insight into why it's so much harder than it looks to design simple games.

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    8 min
  • 35: Valve's Mechanical Matrix
    Sep 10 2026
    Kim Swift, of Portal fame, shared that Valve uses this simple tool to inform what they design next. I found it immensely helpful.
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    7 min
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