Ep 2037 Should Your Players Vote for Captains? omslagsbild

Ep 2037 Should Your Players Vote for Captains?

Ep 2037 Should Your Players Vote for Captains?

Lyssna kostnadsfritt nu, utan abonnemang

Visa detaljer

Saisonale Sparangebote | 0,99 € pro Monat für die ersten 3 Monate

Danach 6,99 €/Monat. Bedingungen gelten. Monatlich kündbar.
Visit TeachHoops.com for practice plans, drills, and coaching resources. The problem with a straight vote. Team votes often reward the best player or the most popular kid, not the best leader. Coach Collins explains why a vote alone can put the wrong players in charge of your culture. Define the job first. Before anyone is chosen, write down what a captain does in your program: sets the tone in warmups, holds teammates to the standard, communicates with coaches, and leads when no adult is watching. Watch October behavior. Leadership shows up in open gyms, conditioning, and tryouts. Track who encourages teammates, who arrives early, and who handles mistakes with maturity. Use player input, not a player vote. Collect private nominations where players explain why, then let the staff make the final call. Players feel heard and coaches keep responsibility. Consider a leadership council. A small group of three to five players spreads responsibility, includes quiet leaders and underclassmen, and avoids putting all the pressure on one or two kids. Train them every week. A captain title without training is just a word on a jersey. Hold a short weekly leadership meeting and give captains real tasks. This week's homework. Write a one paragraph job description for your captains and share it with your team before any selection happens. Welcome to the 5 Minute Basketball Coaching Podcast. I'm Coach Steve Collins. Today's question gets debated in every coaching office in America. Should your players vote for captains? I get the appeal. A vote feels fair. It gives players ownership. And sometimes it works. But here's what I've seen happen too many times. The team votes for the best player, or the most popular kid, or the senior who's fun to be around. And three weeks into the season, you realize you handed your culture to someone who never wanted the job and doesn't know how to do it. So let me offer a better way. It has four steps. Step one. Define the job before you fill it. Sit down and write what a captain actually does in your program. Here's an example. Sets the tone in warmups. Holds teammates to our standard, even friends. Communicates between players and coaches. Leads the same way when no adult is in the gym. Share that description with your team before anyone gets chosen. Now everyone knows what the job is. Step two. Watch October. Leadership is visible right now. Open gyms. Conditioning. Tryouts. Who's encouraging the freshman who's struggling? Who shows up early? Who handles a bad day without pouting? Have your staff keep notes. By the time you choose, you'll have evidence, not just impressions. Step three. Use player input, not a player vote. Hand every player a card. Ask them to name two teammates who live our standard, and to write one sentence about why. Read those cards carefully. They'll tell you a lot, including who the quiet leaders are. Then the staff makes the final decision. Players feel heard, and coaches keep responsibility for a decision that shapes the whole season. Step four. Train them. This is the step almost everybody skips. A captain title without training is just a word on a jersey. Meet with your captains once a week for fifteen minutes. Talk about what you're seeing. Give them real jobs. Lead the stretch. Run a drill. Check on a teammate who's had a rough week. Teach them how to correct a friend without embarrassing him. Leadership is a skill, and skills get coached. Now, one more idea. Think about a leadership council instead of one or two captains. Three to five players. Maybe a senior, a junior, and a sophomore who's already showing it. That spreads the responsibility, includes the quiet kids who lead by example, and keeps all the pressure from landing on one teenager's shoulders. And remember, your best player doesn't have to be your captain. Sometimes the best thing you can do for a star is let them focus on playing, while someone else carries the voice of the team. Sometimes the best captain is the kid who plays six minutes a night and makes everyone around him better. Let me tell you what a weekly captains meeting can look like. Fifteen minutes, before practice on Monday. Question one. What did you see last week that we need to keep doing? Question two. What did you see that worries you? Question three. Who on the team needs a lift right now? Then give them one job for the week. Maybe it's making sure the freshmen sit with the team at lunch on game days. Maybe it's leading a film breakdown. Small jobs build big leaders. Now, a mistake to avoid. Don't make captains your enforcers. If their main job is reporting teammates to you, they'll lose the locker room fast. Their job is to model the standard, encourage, and handle small things peer to peer. The big discipline stays with the coaches. When you protect that line, captains keep their credibility with their teammates. And be honest when a captain isn't working. It happens. A kid struggles with the responsibility, or his own ...
adbl_web_anon_alc_button_suppression_t1
Inga recensioner ännu