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Episode 13: Vehicles

Episode 13: Vehicles

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Vrrrroom! (Sorry, I had to). In this all-hands-on-deck episode, we’re talking about vehicular play and the scale shifts it introduces as it opens new horizons. What happens when you bring a knife to a tank fight - and how do you avoid trivialising the whole game when you’re the one in the tank? How do you set stakes when everyone might go down with the ship? And when does hyper-specialisation for crew roles actually cripple your cooperation?Violet puts the cart before the oars. Freya mounts her soapbox. Violet rigs the game. Freya floats a flotilla.*** Timestamps ***Mailbag - 0:09:02Topic intro & design questions - 0:17:34History - 0:49:20Comparing Wildsea experiences - 0:55:59Taxonomicon - 1:03:13Freya admits her serial salvage surplus & shipmate shortage - 1:41:59 to 1:52:05Design Dreams - 1:53:23Freya’s insectile aspiration announcement - 2:12:01Wrapup (and oops, more bugs) - 2:12:54*** Design Dreams ***Violet - Record of a Spaceborn FugitiveFreya - Disney Pixar’s Cars: The Driver’s Licensed TTRPGViolet - Wormhole Long HaulFreya - Transform and Role Out*** Games discussed ***Tool Team[*1]Bestial Princess Disease: A Torture Chamber[*1] (can be seen here: https://files.catbox.moe/5mb50b.webp)Several collage contributorsDrake Barcode: Morse Inspector [*1]Shadowrun (2e, specifically)PathfinderLancerD&D 5eScherzando! [*2]Break!!Sword WorldPicoClassifiedRiftsTravellerMothershipOD&DD&D 3.5eStar Trek AdventuresWildseaLast CaravanRibbon DriveCar WarsGURPSHeavy GearApocalypse WorldScum and VillainyBlades in the DarkEdge of the Empire / GenesysFateHomeworld [*3]Mothership: Gradient DescentTransitHorse GirlMy Girlfriend Has Turned Into A Car (And We’re Escaping This City)Savage WorldsCypherThe Magnus Archives RPG [*4]Electric BastionlandMythic BastionlandIntergalactic BastionlandWanderhomeStars Without NumberEberronIon HeartLast FleetSongs for the DuskPasión de las PasionesHoney HeistGood Society*** Other media discussed ***Affinity Publisher (does that count as media??)Magic: the GatheringCamel Up, Heat, Thunder Road, and Magical AthleteThe works of Adrian Tchaikovsky (as usual)Shadowrun series (Harebrained Schemes)Fuga: Melodies of SteelSlay the SpireCaptain SonarStar Trek (Voyager & DS9 specifically)Sunless SeaRogue TraderGet in the Car, Loser!SubnauticaStar Wars: Galactic RacerX-WingRadio On (1979, dir. Christopher Petit)One Piece Live Action Season 2Pacific DriveMagic Mike XXL (and other roadtrip movies)Revolutionary Girl UtenaShut Up & Sit DownGaslandsAkiraHot FuzzBug FablesThe Wandering VillageDunecrawlStar Trek: ArmadaXCOMMoby DickRailseaEmbassytownRecord of a Spaceborn FewGodzilla: Planet of the MonstersBattlestar GalacticaDisney Pixar’s CarsRocket LeagueIron LungShards of Earth (The Final Architecture)TransformersThunderbirdsNowhere (1997)Cowboy BebopShadows of the Apt *** Notes & Links ***[*1] if you haven’t heard of these games, that’s because they’re ours and some of them aren’t released yet.[*2] now with canon-compliant exclamation mark.[*3] which is indeed published by Modiphius.[*4] the Magnus Archives RPG is indeed based on the Cypher system.Some research thanks to my local tank museum (and also, totally normal people on the internet) suggests that modern tanks have dedicated commanders among a crew of 4, and WW1 tanks had crews of 8 or more because they were huge and horrible and required a lot of manual labour. My tolerance for military history forums hit its limit at that point so I refuse to research WW2.American Psycho (Wet) - https://www.youtube.com/shorts/eY9ccvv7NlgLiving spaces in space, from Cowboy Bebop - https://www.tumblr.com/bluedelliquanti/123202722454/one-of-my-favorite-things-about-rewatching-cowboy Random bug generator - https://perchance.org/bug-species My chair is unusually creaky in this one, so keen ears will probably pick it up occasionally. Sorry about that!*** Contact us! ***Thank you to everyone who has emailed into our mailbag - If you too have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com*** Additional Credits ***Our intro music is "Magic Escape Room" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/
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