Do Video Games "Hold Up"? (with Retro Spectives)
Artikelen konden niet worden toegevoegd
Sorry, we kunnen dit artikel niet toevoegen omdat je winkelwagen vol is.
De titel kon niet aan je winkelwagen worden toegevoegd.
Probeer het later opnieuw
De titel kon niet aan je verlanglijst worden toegevoegd.
Probeer het later opnieuw
“Uit verlanglijst verwijderen” mislukt.
Probeer het later opnieuw
“Podcast volgen” mislukt
“Podcast niet meer volgen” mislukt
-
Verteld door:
-
Van:
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion!
Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him)
- Check out Retro Spectives podcast https://rspodcast.net
TIMESTAMPS
- 0:00 Episode Start
- 0:22 Introductions
- 2:50 Topic Introduction
- 10:00 Why Do We Say Things Have Aged Poorly?
- 54:36 Patron Thank-Yous
- 56:29 Does This Hold Up?
- 1:39:07 Conclusions and Wrap-Up
- 1:57:59 Retro Spectives Podcast
Music used in the episode:
- Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima
- Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi
- Ending Theme (Dragon Warrior)- Koichi Sugiyama
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
adbl_web_anon_alc_button_suppression_t1
Nog geen reviews beschikbaar