361. Making the Math Do Pretty Things
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Czyta:
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Autor:
Lords:
- Farbs
- https://farbs.org/
- https://farbs.org/
- Hallie
- https://moveslow.info/
Topics:
- The only way to truly beat Dark Souls is to achieve enlightenment
- Writing is a serialization problem
- Grand Theft Auto producer Leslie Benzies was lead programmer on Space Station Silicon Valley for the Nintendo 64.
- Ode on a Grecian Urn, by John Keats
- https://www.poetryfoundation.org/poems/44477/ode-on-a-grecian-urn
- https://www.poetryfoundation.org/poems/44477/ode-on-a-grecian-urn
- Learning by copying
- Meandering thread of execution: https://mastodon.social/@Farbs/112679557654266096
Microtopics:
- Systems where people make meaning out of joy and suffering.
- Weighing in on whether video games will still exist a month from now.
- Linking the fire or not linking the fire.
- Video games that were popular when saving games was expensive.
- Who invented corpse runs?
- Finishing your whole life believing you're the hero.
- Whether the narrator of the Dark Souls trailer is a character in the game.
- Doing the thing you've already proven you can do.
- The three stages of grief: betrayal, anger, sense of victory.
- Secondhand lore.
- Seeking paleblood to transcend the hunt.
- Lounging Carl: he's just chillin'.
- Getting all the platinum trophies to achieve enlightenment.
- If you meet the Buddha on the road, kill him. It's worth 50 souls every time!
- A meter going up and a bell ringing and you're a better person now!
- Daoism Dives.
- Force Witches.
- Tedious and annoying programming problems.
- Taking a nebulous interconnected cloud of data and turning it into a stream of bytes, and vice versa.
- Metaphorical Kevin Bacon Game.
- Developing your serialization scheme iteratively.
- Sorting your evidence by persuasiveness.
- Working with data in different ways.
- Turning a video game into a sequence of experiences.
- Looking at the world as a set of events rather than as a set of objects.
- A video game series where you steal cars.
- Having just one good work in you and being proud that you made that one good work.
- Shipping a game that's not in the Grand Theft Auto series for the first time in decades.
- Clicking on the blog button and it just says "nope" and then clicking on the games button and there's a PHP error.
- Void Bastards printing sound effects on the doorways, just like Hunt the Wumpus.
- Making the math do pretty things.
- Plugging functions into each other.
- Doing all your level design by writing stacked modifiers in C code.
- Stacking up a bunch of quality of life features and that's it, that's your content authoring system.
- Forever panting and forever young.
- A sad sack with consumption, bullied by Lord Byron.
- Isn't it nice to not be subject to the passage of time?
- This urn is never going to catch its breath.
- Following your feelings and always being right.
- Poetry as form of lossy compression.
- Roger Ebert claiming that poetry can never be art.
- Rebuilding Zelda 1 in Voxatron.
- Pausing the whole game while a single important thing happens.
- Making games inside-out.
- How they made games before we killed GOTO.
- Trying to explain setjmp/longjmp to a non-programmer.
- Committing to the bit and refusing to work with anyone who isn't committed to the bit.
- Legitimate Peripheral Participation.
- Explaining to Tim how Jamestown could've had online multiplayer.
- Rowdy in Different Ways.
- Talking to every doctor in order to become a doctor.
- Finding a tutorial and deliberately following it wrong.
- Acquiring facility in translating between two domains.
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