358. Maximum Permitted Whims omslagsbild

358. Maximum Permitted Whims

358. Maximum Permitted Whims

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Lords:

  • Kory
    • https://kbones.fun/
  • Jeremy
    • https://gamemaking.social/@SpindleyQ

Topics:

  • Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory
  • Starting over in C after a hiatus from non-pico8 game development
  • Burning the Candle at Both Ends, by Andy Wallace
    • https://taper.badquar.to/15/burning_the_candle.html
  • Speedrunning figuring out how to romhack The Legend of Zelda because of a toot
    • https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8
    • https://youtube.com/watch?v=ACuk2TXoNhc

Microtopics:

  • Coming in hot.
  • Switching to paperbacks.
  • Cascading interpretations of a kernel of an idea.
  • The yips for reading sci-fi.
  • Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.
  • Kids: they've gotten too rowdy in Korean high schools.
  • Sending in Jason Bourne to discipline rowdy high school kids.
  • The Fringe Game History podcast.
  • Meowio.
  • Forums: they were also terrible.
  • Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.
  • Naturally occurring toxic engagement vs. actively farming the stuff.
  • The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.
  • The naked animosity between the PalmOS community and the Pocket PC community.
  • The Gamers Quarter.
  • Making stuff and talking about the stuff you're making.
  • Interesting things spawning out of stews.
  • Cockamamie theories that survive mostly because their names are fun to say.
  • Meeting friends on the Internet and having the ability to meet them in person.
  • Every game eventually becomes a Zelda-like if you're not careful.
  • Instantiating the particle system.
  • Inventing the easing function.
  • Inventing a thing that already exists.
  • Applying a bunch of easing functions to make it look like you're climbing a tower.
  • Whim-based game development.
  • Walking around a maze and picking up pages that have spells on them.
  • Whim-Based Development Problems.
  • The most whims you can fit on a Pico-8 cartridge.
  • Getting a guy moving on the screen and then making the rest of the video game.
  • Downloading Turbo C and being like "I'm gonna program the EGA!"
  • Running out of engine programming tasks and being forced to start on game design.
  • Neu][ower.
  • All the game projects that improved your life even though they never shipped.
  • Making the game that's easy for you to make.
  • Starting a project that requires a bunch of writing even though you get anxiety about writing.
  • That 30% cut is coming right out of the microtopics.
  • Inaction: it carries its own risk.
  • CP-437 block and line drawing characters.
  • Things to do if you value shipping a game.
  • Emoji moving around with a CRT filter over it.
  • Valuing the wrong paths you take for the lessons you learned from them.
  • Jump-scaring yourself the first time you type "malloc."
  • There's no segfaulting on a 286; the bits just fall out the back.
  • Zelda cave merchants appearing in a puff of smoke.
  • Wild speculation about 6502 assembly.
  • Using FCEUX to develop a ROM hack for The Legend of Zelda.
  • Nerdsniping.
  • Killing the enemy in object slot #1.
  • Why edit RAM when you could edit the ROM?
  • Doing very untoward things to The Legend of Zelda.
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