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Kobold Guide to Worldbuilding, Volume 2

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Kobold Guide to Worldbuilding, Volume 2

Autor: Gail Simone, Keith Baker, Veronica Roth, Jeff Grubb, John Joseph Adams - editor
Czyta: Ray Greenley
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The Kobold Guide to Worldbuilding, Volume 2, features fifteen stars of tabletop roleplaying games and fantasy fiction, such as Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.

Middle-Earth, Faerûn, Westeros, Eberron, The World of the Wheel, Exandria … these richly-detailed fantasy worlds have captured the imaginations of legions of fans worldwide. These settings offer worldbuilding that launched a thousand—or a thousand thousand—dreams.

Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.

Featuring practical essays and roadmaps for the intrepid worldbuilder to follow, this anthology shows you how to:

- create a pantheon of gods

- incorporate technology into your fantastical environments

- build great settings that look beyond our own history and cultural expectations

- design a world in just thirty minutes

- leave space when building a world so the characters can help bring it alive

What worlds await? Let’s find out!

©2022 John Joseph Adams (P)2022 Spoken Realms
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After the first amazing book this one feels like a bad lecture and social views in political opinions and four except for some fuel pearls in between the whole thing feels like I’m sitting at a university lecture about adversity and inclusion which is for the most part not important when you work on stories or RPG campaigns because you’re not supposed to go to deep on certain aspects before they become relevant which is even stated in the book.

Most of the points and essays feel like more reciting what is currently trending in politics and comics then art that’s not really helping to improve decreed get better stories again you’re not supposed to make highly specific characters that represent one person but create universally recognisable characters like people don’t understand empathy

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