The Lizardine Empire is under threat. When Mycroft Holmes is murdered in London, it is up to retired shadow executive Smith to track down his killer and stumble on the greatest conspiracy of his life. Mycroft's protégé, the young Lucy Westerna, returns from Abyssinia with an ancient device that wreaks havoc when activated, summoning into being deadly machines that look like giant tripods. And across the ocean, in Vespuccia, a young Harry Houdini faces death...and the return of an enemy once thought vanquished.
The Great Game is played in the shadows...and no one is safe. A new century is about to dawn, and the world would change forever. And in the Carpathian Mountains of Transylvania an old man weaves a web of dark deceit that would bind them together, in life...and in death. Airship battles, Frankenstein monsters, alien tripods, and death-defying acts: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death.