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Inhaltsangabe

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.

Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

©2017 Jason Schreier (P)2017 HarperCollins Publishers

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  • Gesamt
    5 out of 5 stars
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Hinter den Kulissen

Ein intressanter Einblick in die Spieleindustrie und was dahinter steckt. Wenn man sich für Spiele intressiert und deren Entstehung lohnt sich das (Hör)buch auf jeden Fall.

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    4 out of 5 stars
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  • Tim
  • 04.01.2018

Entertaining insight into the development of actual famous games

Easy to listen to, nice stories. Could go a bit more into detail for my taste, but remains more accessible to a broader audience as is. Nice to have some insights into some of the most famous games‘ development process.

  • Gesamt
    5 out of 5 stars
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    5 out of 5 stars

I only wish it was longer!

Great narrator, great stories! It could have gone on for many more chapters if I had my way... hope there will ne a sequel!

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    5 out of 5 stars
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Faszination Videospiele

Wer sich auch nur ein wenig für Videospiele interessiert, sollte unbedingt reinhören.

Jason Schreier (Kotaku) liefert spannende Hintergrundgeschichten und Insights zu unterschiedlichsten Games: von Indie bis AAA-Produktionen.

Ray Chase spricht das Ganze sehr flüssig, deutlich und ist damit auch sehr gut zu verstehen, wenn man kein "native speaker" ist.