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Press Reset

Ruin and Recovery in the Video Game Industry

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Press Reset

De : Jason Schreier
Lu par : Ray Chase
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À propos de ce titre
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Popularkultur Programmieren & Softwareentwicklung Sozialwissenschaften

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Avis de la critique

“Schreier covers the notoriously secretive gaming industry [and] knows it well.”

—GQ

“Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.”

—Booklist

“My only complaint about Blood, Sweat, and Pixels is that there wasn't more to read.”

—Forbes
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Les plus pertinentes
It seemed not quite as structured as Blood Sweat and Pixels and it felt a bit repetitive to hear all the lay-off stories. Still, it was very interesting and it reminded me of a similar situation in the Industry that I went through. I guess everyone who worked in games for a certain time has a story like this.

Interesting and nice to listen to

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Als Gamer und Gamecollector war dieses Buch sehr interessant für mich!
Die beliebtesten Games sind die, welche nach Erscheinen von der Community weiter entwickelt werden können..! Dadurch hat das Spiel S.T.A.L.K.E.R Shadow of Chernobyl von 2007 bis heute die größte modding community weltweit!

spannender Einblick hinter die Kulissen

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Maybe less thrilling as the first book as it don’t showcase huge successes but as important, specially when working in this industry or considering it. Wish there would be an update on this book. As the time fly by and for example some studios return to pre Covid work models, so fully on site.

Very insightful book

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I loved "blood sweat and pixels". this one was fine, but not as good

sadly not as good as the first one

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This book is missing out a lot. I personally would categorize it as political propaganda.

The speaker is good.

Political Propaganda

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